Audition Info

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Auditions are 1 of 3 main activities your idol can do during a Produce. Like Fes, you face off against other idols in order to appease the 3 judges while gaining the most stars! However, in Produce you don't have your other Fes idols to help out, so your Produce idol teams up with their 4 of their Support idols onstage instead.

Special Auditions are time-limited. These Auditions are only available at the last week of a season after fulfilling certain conditions. Clearing a Special Audition will reward you with more stats or fans than a normal Audition.

Audition Basics

Regardless of whether it is an audition in W.I.N.G., the prelims or finals of Fan Festival, or G.R.A.D. part 1 or 2 or even the loser comeback in G.R.A.D., the layout of auditions are similar:

WINGAudition.png

The left side of the screen shows the judges as well as their respective trends. Below that is the passives list which shows the passives that are currently active. Below that is the skill queue, which lists down the last 5 idols whose skills you have used. The right side of the screen are the idol units, including your own and their respective star counts. At the bottom center beside the skill queue and passives list are the available appeal skills. You can have up to three appeal skills at a time. At the bottom right beside the appeal skills is the memory appeal gauge which if filled will let you use memory appeal.

The buttons on the upper right increase the speed of the fes animations, and pause the game. bringing up a menu which shows on one tab all the buffs that are active on your character, and on the other tab the skills that your fes units have. The bottom left part of the menu shows what song is playing during auditions.

The goal of auditions is to gain the most stars. You gain stars by either getting a certain amount of appeal points to a judge, getting the last hit on a judge (last appeal) or getting the most amount of appeal points on a single judge after the last hit was made. (top appeal) Also like auditions, fes follows stat trends which determine how many stars can a judge give. The following table shows the amount of stars you can gain per stat trend:

Trend Multiplier Reaching a certain
point threshold (30%
of total judge HP)
Last Appeal Top Appeal
1st 2x 4 8 20
2nd 1.5x 3 6 15
3rd 1x (base) 2 4 10

To attack a judge, press the skill and hit the judge. An appeal bar will then show up indicating how strong will your appeal be and when your unit is going to attack. If the cursor hits the cyan part of the bar the appeal will show as normal, hit yellow the appeal will show as good, hit white the appeal will show as perfect, hit purple the appeal will show as bad. For appeal priority, Perfect appeals and memory appeals have the highest memory, then good appeals, then judges attack, then normal appeals, then finally bad appeals. Players will always have the higher priority over AI, so for example if the player hits good, and some other units hit good as well, the player will always be above the other units that hit good appeals.

The memory appeal gauge is filled up depending on how well you did during regular appeals. The memory gauge is also filled depending on your produce idol's tension prior to the audition. This can be seen on the upper right part of the main produce screen. If the tension indicator shows a red smiling face, then the tension is at its highest and therefore the memory gauge is close to full. Conversely, if the purple sad face is shown, then the memory gauge starts at 0%. Note that if the memory appeal level is 0, then the memory appeal will not charge during auditions.

When the memory appeal gauge is full, you can use the memory appeal. A film strip-like animation will then show up with a pointer on top. If the pointer lands at "good" then your memory appeal will deal normal damage and will be the first on top of the appeal priority list. Otherwise if it lands on bad, then, the damage will be much lower and it will proc after the judges attack.

If you learned the produce idol's appeal skills, they can have the word "LINK" above them. Same with the memory appeal. This means that the skill has a link appeal. Link appeals can proc after a regular appeal or memory appeal when the skill queue has the idols that are listed in the link appeal's requirements, usually members of that idol's unit. When a link appeal can be made, the "LINK" word will glow pink, meaning it can proc. Link appeals can have unique effects and can help turn the tide of an audition so do keep an eye on that!

W.I.N.G. Auditions

There are three kinds of auditions for W.I.N.G.: Regular Auditions, Special Auditions, and W.I.N.G. itself. Below are the AI patterns for each audition.

Regular Auditions

Season 1

Banner Stats
明日のアイドル一番星 / Ashita no Idol Ichibanboshi / Idol's First Star Future
Prerequisite Rank F
Difficulty 1
Fan Gain +1000
Stat Gain 2 of Vo. / Da. / Vi. +2,

1 +4

Base Enemy Appeal ???
Enemy Mental 100
Judge's Health 2400 (Master:: 3600)
Judge's Damage 3 × 2way (Master: 4 x 2way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A ??? 3rd 1st 2nd
B ??? 1st 2nd 3rd
Banner Stats
歌ウンジャNIGHT? / Uta Unja NIGHT? / Sing under the NIGHT?
Prerequisite Rank F
Difficulty 2
Fan Gain +2000
Stat Gain 2 of Vo. / Da. / Vi. +3,

1 +6

Base Enemy Appeal ???
Enemy Mental 120
Judge's Health 5200 (Master: 7800)
Judge's Damage 4 × 2way (Master: 5 x 2way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vo. 2nd 3rd 2nd
B ??? 2nd 2nd 2nd
Banner Stats
とどけ!オトメ☆ファンファーレ / Todoke! Otome☆Fanfare / Go Forward! Girls'☆Fanfare
Prerequisite Rank F
Difficulty 3
Fan Gain +3000
Stat Gain 2 of Vo. / Da. / Vi. +4

1 +8

Base Enemy Appeal ???
Enemy Mental 150
Judge's Health 6500 (Master: 9750)
Judge's Damage 6 × 2way (Master: 8 x 2way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 3rd 2nd 1st
B Da. 3rd 3rd 3rd
Banner Stats
今がキラキラ!おもいッきりアイドル / Ima ga Kirakira! Omoikkiri Idol / Time to Shine! Determined Idol
Prerequisite Rank E
Difficulty 5
Fan Gain +5000
Stat Gain 2 of Vo. / Da. / Vi. +5

1 +10

Base Enemy Appeal 941 (Master: 1884)
Enemy Mental 150
Judge's Health 12000 (Master: 18000)
Judge's Damage 9 × 2way (Master: 12 x 2way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vo. 1st(→2nd) 1st(→2nd) 1st(→2nd)
B Da. 1st(→2nd) 1st(→2nd) 1st(→2nd)
C Vi. 1st 3rd 2nd
Master: 2nd(→1st) Master: 2nd(→1st) Master: 2nd(→1st)

Season 2

Banner Stats
NEW BE@T
Prerequisite Rank F
Difficulty 6
Fan Gain +3000
Stat Gain 2 of Vo. / Da. / Vi. +3,

1 +6

Base Enemy Appeal ???
Enemy Mental 150
Judge's Health 5000 (Master: 7500)
Judge's Damage 11 × 2way (Master: 15 x 2way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 3rd 1st 2nd
B Vo. 1st 2nd 3rd
C Vi. 1st 1st 1st
Banner Stats
ハッピー☆元気SHOW☆パーリータイム/ Happy☆Genki SHOW☆Party Time / Happy☆Energy SHOW☆Party Time
Prerequisite Rank F
Difficulty 7
Fan Gain +5000
Stat Gain 2 of Vo. / Da. / Vi. +4,

1 +8

Base Enemy Appeal ???
Enemy Mental 180
Judge's Health 7500 (Master: 11250)
Judge's Damage 14 × 2way (Master: 19 x 2way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vo. 3rd 2nd 1st
B ??? 3rd 3rd 3rd
C ??? 1st 1st 1st
Banner Stats
夕方ワイドアイドル一番 / Yuugata Wide Idol Ichiban / Evening's No.1 Wide Idol
Prerequisite Rank F
Difficulty 8
Fan Gain +10000
Stat Gain 2 of Vo. / Da. / Vi. +5

1 +10

Base Enemy Appeal 874 (Master: 1399)
Enemy Mental 210
Judge's Health 12000 (Master: 18000)
Judge's Damage 15 × 2way (Master: 20 x2way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vo. 2nd 3rd 1st
B Da. 3rd(→2nd) 3rd(→2nd) 3rd(→2nd)
Master: 1st(→2nd) Master: 1st(→2nd) Master: 1st(→2nd)
C Vo. 3rd 1st 2nd
Banner Stats
HOPPIN JAM↑
Prerequisite Rank D
Difficulty 10
Fan Gain +15000
Stat Gain 2 of Vo. / Da. / Vi. +6

1 +12

Base Enemy Appeal 1500 (Master: 3000)
Enemy Mental 225
Judge's Health 25000 (Master: 37500)
Judge's Damage 16 × 3way (Master: 21 x 3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Da. 1st 2nd 3rd
B Vi. 2nd 1st 3rd
Master: 2nd(→1st) Master: 2nd(→1st) Master: 2nd(→1st)
C Da. 2nd 2nd 2nd
D Vi. 3rd 2nd 1st
Master: 3rd Master: 1st Master: 2nd

Season 3

Banner Stats
iDOL Buffet (アイドルビュッフェ)
Prerequisite Rank F
Difficulty 11
Fan Gain +15000
Stat Gain 2 of Vo. / Da. / Vi. +4

1 +8

Base Enemy Appeal ???
Enemy Mental 180
Judge's Health 11000 (Master: 16500)
Judge's Damage 14 × 3way (Master: 19 x 3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 1st 1st 1st
B Vi. 1st 3rd 2nd
C Vo. 3rd 3rd 3rd
D Da. 1st 1st 1st
Banner Stats
POP-ON!
Prerequisite Rank F
Difficulty 12
Fan Gain +20000
Stat Gain 2 of Vo. / Da. / Vi. +5

1 +10

Base Enemy Appeal 925 (Master: 1668)
Enemy Mental 210
Judge's Health 18000 (Master: 27000)
Judge's Damage 17 × 3way (Master: 23 x 3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vo. 3rd 1st 2nd
B Vi. 1st 2nd 3rd
C Vi. 1st 1st 1st
D ??? 3rd 2nd 1st
Banner Stats
SPOT LIGHTのせいにして… / SPOT LIGHT no Sei ni Shite… / Blame It On the SPOT LIGHT…
Prerequisite Rank F
Difficulty 13
Fan Gain +40000
Stat Gain 2 of Vo. / Da. / Vi. +6

1 +12

Base Enemy Appeal 2542 (Master: 4576)
Enemy Mental 300
Judge's Health 40000 (Master: 60000)
Judge's Damage 19 × 3way (Master: 25 x 3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Da. 3rd(→1st) 3rd(→1st) 3rd(→1st)
B Vo. 1st(→2nd) 1st(→2nd) 1st(→2nd)
C Vo. 2nd 3rd 1st
D Vi. 3rd(→2nd) 3rd(→2nd) 3rd(→2nd)
Master: 2nd(→1st) Master: 2nd(→1st) Master: 2nd(→1st)
Banner Stats
踊っていいとも?増刊号 / Odotte Iitomo? Zoukangou / Good at Dancing? Special Issue
Prerequisite Rank C
Difficulty 15
Fan Gain +50000
Stat Gain 2 of Vo. / Da. / Vi. +7

1 +14

Base Enemy Appeal 3050 (Master: 6100)
Enemy Mental 350
Judge's Health 52000 (Master: 78000)
Judge's Damage 26 × 3way (Master: 35 x3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Da. 3rd 1st 2nd
Master: 1st(→2nd) Master: 1st(→2nd) Master: 1st(→2nd)
B Vo. 1st 2nd 3rd
C Vi. 2nd 1st 3rd
D Vo. 2nd(→3rd) 2nd(→3rd) 2nd(→3rd)
E Da. 3rd 2nd 1st

Season 4

Banner Stats
アイドルの女神様 / Idol no Megami-sama / The Lead of Dancing Goddess
Prerequisite Rank F
Difficulty 16
Fan Gain +15000
Stat Gain 2 of Vo. / Da. / Vi. +5

1 +10

Base Enemy Appeal 1804 (Master: 3158)
Enemy Mental 300
Judge's Health 20000 (Master: 30000)
Judge's Damage 23 × 3way (Master: 31 x3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Da. 3rd(→1st) 3rd(→1st) 3rd(→1st)
B Vo. 1st(→2nd) 1st(→2nd) 1st(→2nd)
C Da. 1st(→2nd) 1st(→2nd) 1st(→2nd)
D Vi. 1st 3rd 2nd
E Vo. 3rd 1st 2nd
Banner Stats
LET'S SAY “HELLO!!”
Prerequisite Rank F
Difficulty 16
Fan Gain +25000
Stat Gain 2 of Vo. / Da. Vi. +6

1 +12

Base Enemy Appeal 2552 (Master: 4084)
Enemy Mental 340
Judge's Health 25000 (Master: 37500)
Judge's Damage 26 × 3way (Master: 35 x3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 1st 2nd 3rd
B Da. 1st(→3rd) 1st(→3rd) 1st(→3rd)
C Vi. 3rd 2nd 1st
D Vo. 3rd(→1st) 3rd(→1st) 3rd(→1st)
Master: 2nd(→3rd) Master: 2nd(→3rd) Master: 2nd(→3rd)
E Da. 1st(→2nd) 1st(→2nd) 1st(→2nd)
Banner Stats
オールアイドル感謝FESTIVAL / All Idol Kansha FESTIVAL / THE ALL IDOL THANKSGIVING FESTIVAL
Prerequisite Rank F
Difficulty 18
Fan Gain +50000
Stat Gain 2 of Vo. / Da. / Vi. +7

1 +14

Base Enemy Appeal 4058 (Master: 8116)
Enemy Mental 450
Judge's Health 71500 (Master: 107250)
Judge's Damage 27 × 3way (Master: 36 x3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 2nd 3rd 1st
B Vi. 3rd(→2nd) (3rd(→2nd) 3rd(→2nd)
Master: 1st(→2nd) Master: 1st(→2nd) Master: 1st(→2nd)
C Vo. 3rd 1st 2nd
D Vo. 1st 2nd 3rd
E Da. 2nd 1st 3rd
Banner Stats
THE LEGEND
Prerequisite Rank B
Difficulty 19
Fan Gain +100000
Stat Gain 2 of Vo. / Da. / Vi. +8

1 +16

Enemy Appeal 4250 (Master: 8500)
Enemy Mental 470
Judge's Health 75000 (Master: 112500)
Judge's Damage 30 × 3way (Master: 40 x3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 2nd(→3rd) 2nd(→3rd) 2nd(→3rd)
Master: 1st(→2nd) Master: 1st(→2nd) Master: 1st(→2nd)
B Da. 3rd 2nd 1st
Master: 2nd Master: 3rd Master: 1st
C Vo. 3rd(→1st) 3rd(→1st) 3rd(→1st)
Master: 2nd Master: 3rd Master: 1st
D Vo. 1st(→2nd) 1st(→2nd) 1st(→2nd)
E Da. 1st(→2nd) 1st(→2nd) 1st(→2nd)
Banner Stats
七彩メモリーズ / Nanairo Memories / Seven-Colored Memories
Prerequisite Rank A
Difficulty 19
Fan Gain +200000
Stat Gain 2 of Vo. / Da. / Vi. +9

1 +18

Base Enemy Appeal 7245 (Master: 11592)
Enemy Mental 520
Judge's Health 90000 (Master: 135000)
Judge's Damage 36 × 3way (Master: 48 x 3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 1st 3rd 2nd
Master: 1st Master: 2nd Master: 3rd
B Vo. 3rd 1st 2nd
Master: 1st Master: 2nd Master: 3rd
C Vi. 1st 2nd 3rd
Master: 2nd Master: 1st Master: 3rd
D Vo. 1st(→3rd) 1st(→3rd) 1st(→3rd)
Master: 2nd Master: 1st Master: 3rd
E Da. 3rd 2nd 1st
Master: 1st(→2nd) Master: 1st(→2nd) Master: 1st(→2nd)
Banner Stats
歌姫楽宴 / Utahime Gakuen / Songstress Festival
Prerequisite Rank S
Difficulty 20
Fan Gain +300000
Stat Gain 2 of Vo. / Da. / Vi. +10

1 +20

Base Enemy Appeal 10550 (Master: 15828)
Enemy Mental 600
Judge's Health 144000 (Master: 216000)
Judge's Damage 40 × 3way (Master: 53 x 3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 3rd(→1st) 3rd(→1st) 3rd(→1st)
Master: 2nd(→3rd) Master: 2nd(→3rd) Master: 2nd(→3rd)
B Vo. 1st(→2nd) 1st(→2nd) 1st(→2nd)
C Da. 2nd 3rd 1st
D Vo. 3rd(→2nd) 3rd(→2nd) 3rd(→2nd)
E Da. 3rd 1st 2nd

Special Auditions

The following Special Auditions are only available on the last week of each season for a limited time during certain events.

Season 1

Banner Stats Clear Rewards
おはよう街角の朝ごはん / Ohayou Machikado no Asagohan / Morning's Street-Corner Breakfast
Prerequisite Rank D
Difficulty 10
Fan Gain +40000
Base Enemy Appeal 1315 (Master: 2630)
Enemy Mental 250
Judge's Health 15000 (Master: 22500)
Judge's Damage 15 × 2way (Master: 20 x 2way)
Special
  • Enemies possess all
    Vo/Da/Vi (Excellent) appeals
  • Custom star distribution
Stats gain Two of "Vo, Da, Vi" are +10, the remaining one is +20
Training Ticket Gold or Silver Training Ticket ×1
Production Items One of the following
  • Secret Notepad ×1
  • Petit Tension Aroma ×1
  • Healing Tart ×1
  • Tension Aroma ×1
  • Healing Fruit Tart ×1
  • Trend Magazine ×1
Enemy Pattern
Idol Turn 1 Turn 2 Turn 3
A 1st(→2nd) 1st(→2nd) 1st(→2nd)
B 2nd(→3rd) 2nd(→3rd) 2nd(→3rd)
C 3rd(→2nd) 3rd(→2nd) 3rd(→2nd)
Stars
Trend Top Appeal Last Appeal Bonus Appeal
1st 4 4 12
2nd 3 3 9
3rd 2 2 6

Season 2

Banner Stats Clear Rewards
エレぇベスト / eleebest
Prerequisite Memory Level 2
Difficulty 15
Fan Gain +100000
Base Enemy Appeal 1600 (Master: 3200)
Enemy Mental 270
Judge's Health 35000 (Master: 52500)
Judge's Damage 18 × 3way (Master: 24 x3way)
Special
  • Judges use 80% STAT
    DOWN[2 turns] every 2 turns
    after the 1st turn
  • Custom star distribution
Stats gain Two of "Vo, Da, Vi" are +10, the remaining one is +20
Training Ticket Gold or Silver Training Ticket ×1
Production Items One of the following
  • Secret Notepad ×1
  • Petit Tension Aroma ×1
  • Healing Tart ×1
  • Tension Aroma ×1
  • Healing Fruit Tart ×1
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Da. 1st 2nd 3rd
B Vi. 2nd 1st 3rd
Master: 2nd(→1st) Master: 2nd(→1st) Master: 2nd(→1st)
C Da. 1st(→2nd) 1st(→2nd) 1st(→2nd)
D Vi. 3rd 2nd 1st
Stars
Trend Top Appeal Last Appeal Bonus Appeal
1st 8 20 4
2nd 6 15 3
3rd 4 10 2

Season 3

Banner Stats Clear Rewards
めざせアイドルNo.1! / Mezase Idol No.1! / Aim for No.1 Idol!
Prerequisite Three Support Idols
at Red Bond
Difficulty 20
Fan Gain +50000
Base Enemy Appeal 3660 (Master: 7320)
Enemy Mental 400
Judge's Health 210000 (Master: 315000)
Judge's Damage 20 × 4way (Master: 27 x4way)
Special
  • Judges have high HP
  • Judges attack before
    "Good" Appeal
  • Judges use 100% STAT UP
    [2 turns] every 2 turns
Stats gain Two of "Vo, Da, Vi" are +10, the remaining one is +50
Training Ticket Gold or Silver Training Ticket ×1
Production Items One of the following
  • Secret Notepad ×1
  • Petit Tension Aroma ×1
  • Healing Tart ×1
  • Tension Aroma ×1
  • Healing Fruit Tart ×1
  • Schedule Change Note ×1
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Da. 2nd 1st 3rd
Master: 1st Master: 2nd Master: 3rd
B Vo. 2nd 3rd 1st
Master: 2nd Master: 1st Master: 3rd
C Vi. 1st(→2nd) 1st(→2nd) 1st(→2nd)
D Vo. 1st(→2nd) 1st(→2nd) 1st(→2nd)
Master: 2nd(→1st) Master: 2nd(→1st) Master: 2nd(→1st)
E Da. 1st(→2nd) 1st(→2nd) 1st(→2nd)
Stars
Trend Top Appeal Last Appeal Bonus Appeal
1st 20 8 4
2nd 15 6 3
3rd 10 4 2

Season 4

Banner Stats Clear Rewards
今夜は帰りたくない!/ Konya wa Kaeritakunai! / I don't want to go home tonight!
Prerequisite 500+ Mental
Difficulty 20
Fan Gain +250000
Base Enemy Appeal 7359 (Master: 11094)
Enemy Mental 600
Judge's Health 300000 (Master: 450000)
Judge's Damage 30 × 2way (40 x2way)
Special
  • Judges have high HP
  • Custom star distribution
Stats gain Two of "Vo, Da, Vi" are +30, the remaining one is +150
Training Ticket Gold or Silver Training Ticket ×1
Production Items One of the following
  • Secret Notepad ×1
  • Petit Tension Aroma ×1
  • Healing Tart ×1
  • Tension Aroma ×1
  • Healing Fruit Tart ×1
  • Promise Cologne ×1
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 1st(→2nd) 1st(→2nd) 1st(→2nd)
B Da. 1st(→2nd) 1st(→2nd) 1st(→2nd)
C Vo. 2nd(→3rd) 2nd(→3rd) 2nd(→3rd)
D Da. 3rd 2nd 1st
E Vi. 3rd 1st 2nd
Stars
Trend Top Appeal Last Appeal Bonus Appeal
1st 8 20 4
2nd 6 15 3
3rd 4 10 2

W.I.N.G.

準決勝 (Preliminaries, Semifinals)
Stats
Prerequisite Rank B
Fan Gain +5000
Vo. +20
Da. +20
Vi. +20
Mental +20
SP +40
Base Enemy Appeal 3980 (Master: 5970)
Enemy Mental 450
Judge's Health 66000 (Master: 99000)
Judge's Damage 25 × 3way (Master: 40 x3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 1st(→2nd) 1st(→2nd) 1st(→2nd)
B Vi. 1st 3rd 2nd
Master: 2nd Master: 3rd Master: 1st
C Vo. 3rd 1st 2nd
Master: 2nd Master: 3rd Master: 1st
D Vo. 1st 2nd 3rd
Master: 1st(→2nd) Master: 1st(→2nd) Master: 1st(→2nd)
E Da. 1st(→3rd) 1st(→3rd) 1st(→3rd)
決勝 (Finals)
Stats
Prerequisite Finish 1st in W.I.N.G. Preliminaries
Fan Gain +10000
Vo. +30
Da. +30
Vi. +30
Mental +30
SP +60
Base Enemy Appeal 4636 (Master: 6954)
Enemy Mental 540
Judge's Health 72000 (Master: 108000)
Judge's Damage 15 × 3way (Master: 40 x3way)
Enemy Pattern
Idol Appeal Type Turn 1 Turn 2 Turn 3
A Vi. 3rd 2nd 1st
Master: 1st(→2nd) Master: 1st(→2nd) Master: 1st(→2nd)
B Vo. 3rd(→1st) 3rd(→1st) 3rd(→1st)
Master: 2nd Master: 1st Master: 3rd
C Vo. 1st(→2nd) 1st(→2nd) 1st(→2nd)
D Vo. 2nd 3rd 1st
E Da. 3rd(→2nd) 3rd(→2nd) 3rd(→2nd)
Master: 3rd Master: 1st Master: 2nd

Fan Festival

G.R.A.D.

Landing Point

References

  1. https://imas-shinycolors.boom-app.wiki/entry/344
  2. https://imas-shinycolors.boom-app.wiki/entry/278
  3. https://wikiwiki.jp/shinycolors/各オーディション個別攻略