S.T.E.P.
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S.T.E.P. (or Shining.To.Evolving.Performers.) is a Produce mode scenario that was introduced to the game on the April 28, 2022 update. As of its implementation, no commus are available in this mode, but it will be added at a later time.
S.T.E.P. is unlocked by completing Season 1 of W.I.N.G. and creating a Fes Idol at least once.
Production Timeline
Auditions and Lives
Successful rate of audition and lives are determined by the current produce idol's stats and learnt abilities.
Each successful Special Auditions awards significantly more fans to complete season goals but has a higher difficulty rating.
Each successful Lives awards a special live ability and +1 affection but has a higher difficulty rating and awards no fans. Live abilities also improve the success rate of auditions and lives.
Auditions and lives of each season are detailed below:
List of Season 1 Auditions | ||||||
Week | Audition | Difficulty | Trend | Recommended Stats Vo/Da/Vi/Me |
Fan Gain | Bonus |
---|---|---|---|---|---|---|
6 | ビギナーズ! Beginners! |
1 | Vo. | 80/50/50/50 | 2000 | Vocal 2.3× Appeal |
5 | ||||||
4 | ||||||
3 | ||||||
2 | ||||||
1 |
Knowhows
Knowhow books can be acquired after producing a fes idol in any produce mode. 5% of the idol's final stats are being passed onto the book along with some knowhow abilities. Knowhow books are permanent unless manually sold for money.
At the start of each STEP run, 3 knowhow books may be selected. All stats from the knowhow books are being transferred to the current produce idol at the start of each STEP run.
Knowhow abilities from the selected knowhow books are inherited at the end of Season 2, Season 3 and Season 4 for a total of 3 times. The amount of abilities being inherited are random; and the books being shown at each end of season animation are not related to the actual abilities being inherited.
Each knowhow ability has a level from lv1 to lv5 , which indicates their chance to drop during a STEP run with lv5 being the highest chance to drop. Having the same ability on 2 or all 3 books increases the likeliness of the ability to be dropped significantly.
Book Merging
Knowhow abilities can be classified as inheritables and non-inheritables. Inheritable knowhow abilities are retained in the new knowhow book after being inherited during a STEP run, while non-inheritable knowhow abilities do not. The abilities do not need to be purchased in order to inherit into the new knowhow book.
The process of combining multiple inheritable abilities into a single super knowhow book is called "book merging". The maximum amount of abilities in a single knowhow book is 20.
List of known inheritable abilities are detailed below:
List of Inheritable Knowhows | ||||
Knowhow Title | Translated Title | Effect | Source | Requirements |
---|---|---|---|---|
思い出(ノウハウ)+ | Memory (Knowhow)+ | Memory Gauge +3% UP | All | Reach Memory Lv5 in a produce run |
思い出(ノウハウ)++ | Memory (Knowhow)++ | Memory Gauge +5% UP | All | Reach Memory Lv5 in a produce run |
All GRAD Abilities | Same effect as GRAD | G.R.A.D | Learn the required ability | |
All Landing Point Songs | Same effect as LP | Landing Point | Reach the required song level | |
今がキラキラ!おもいッきりアイドル!(Vo) | Time to Shine! Determined Idol! (Vo) | Vo+20 | W.I.N.G | Pass the audition of the same name |
HOPPIN JAM↑ (Vo) | HOPPING JAM↑ (Vo) | |||
踊っていいとも?増刊号 (Vo) | Good at Dancing? Special Issue (Vo) | |||
歌姫楽宴 (Vo) | Songstress Festival (Vo) | |||
今がキラキラ!おもいッきりアイドル!(Da) | Time to Shine! Determined Idol! (Da) | Da+20 | ||
HOPPIN JAM↑ (Da) | HOPPING JAM↑ (Da) | |||
踊っていいとも?増刊号 (Da) | Good at Dancing? Special Issue (Da) | |||
歌姫楽宴 (Da) | Songstress Festival (Da) | |||
今がキラキラ!おもいッきりアイドル!(Vi) | Time to Shine! Determined Idol! (Vi) | Vi+20 | ||
HOPPIN JAM↑ (Vi) | HOPPING JAM↑ (Vi) | |||
踊っていいとも?増刊号 (Vi) | Good at Dancing? Special Issue (Vi) | |||
歌姫楽宴 (Vi) | Songstress Festival (Vi) | |||
おはよう街角の朝ごはん (Vo) | Morning's Street-Corner Breakfast (Vo) | Vo+20 | W.I.N.G | During training event, pass the special audition of the same name |
おはよう街角の朝ごはん (Da) | Morning's Street-Corner Breakfast (Da) | Da+20 | ||
おはよう街角の朝ごはん (Vi) | Morning's Street-Corner Breakfast (Vi) | Vi+20 | ||
エレぇベスト (Vo) | eleebest (Vo) | Vo+20 | ||
エレぇベスト (Da) | eleebest (Da) | Da+20 | ||
エレぇベスト (Vi) | eleebest (Vi) | Vi+20 | ||
めざせアイドルNo.1 (SP) | Aim for No.1 Idol (SP) | SP+20 | ||
今夜は帰りたくない! (親愛度) | I don't want to go home tonight! (Affection) | Affection +3 | ||
基礎能力値UP (+3%) | Base Stats UP (+3%) | Increase all base stats by 3% | W.I.N.G | Pass THE LEGEND audition 4 times. |
Landing Point大成功(SP) | Landing Point Big Success (SP) | SP+20 | Landing Point | Reach Max Voltage and win final Landing Point event |
Landing Point大成功(SP)+ | Landing Point Big Success (SP)+ | SP+35 | ||
Landing Point大成功(SP)++ | Landing Point Big Success (SP)++ | SP+50 | ||
エキシビションマッチ | Exhibition Match | Stat bonus+1% | Exhibition Match Successful | Pass Exhibition Match in S.T.E.P. |
エキシビションマッチ+ | Exhibition Match+ | Stat bonus+2% | ||
エキシビションマッチ++ | Exhibition Match++ | Stat bonus+3% | ||
SP獲得(+10) | SP Gain (+10) | SP+10 | Produce Item | Obtained at Lv.5 after using item: SP Gain (+10) Knowhow Book |
アピール値UP(+2%) | Appeal UP (+2%) | Appeal 2% UP | Obtained at Lv.5 after using item: Appeal UP (+2%) Knowhow Book | |
テンション+5 | Tension +5 | Tension +5 | Obtained at Lv.5 after using item: Tension +5 Knowhow Book | |
思い出増加量+2% | Memory Gauge +2% | Memory Gauge +2% Ability | Obtained at lv.5 after using item: Memory Gauge +2% Knowhow Book | |
【限定】Vocal適正UP(ファン感謝祭) | [Limited] Vocal Aptitude UP (T.F.D.) | Vo Position Bonus +2% | Thanks Flapping Day | During Limited Knowhow Discovery Campaign, raise Vo/Da/Vi stat to 300/600/750/900/1200+ |
【限定】Dance適正UP(ファン感謝祭) | [Limited] Dance Aptitude UP (T.F.D.) | Da Position Bonus +2% | ||
【限定】Visual適正UP(ファン感謝祭) | [Limited] Visual Aptitude UP (T.F.D.) | Vi Position Bonus +2% | ||
【限定】Vocal適正UP(LandingPoint) | [Limited] Vocal Aptitude UP (LandingPoint) | Vo Position Bonus +2% | Landing Point | |
【限定】Dance適正UP(LandingPoint) | [Limited] Dance Aptitude UP (LandingPoint) | Da Position Bonus +2% | ||
【限定】Visual適正UP(LandingPoint) | [Limited] Visual Aptitude UP (LandingPoint) | Vi Position Bonus +2% | ||
【限定】Vocal適正UP(G.R.A.D.) | [Limited] Vocal Aptitude UP (G.R.A.D.) | Vo Position Bonus +2% | G.R.A.D | During Limited Knowhow Discovery Campaign, raise Vo/Da/Vi stat to 500/700/900/1100/1400+ |
【限定】Dance適正UP(G.R.A.D.) | [Limited] Dance Aptitude UP (G.R.A.D.) | Da Position Bonus +2% | ||
【限定】Visual適正UP(G.R.A.D.) | [Limited] Visual Aptitude UP (G.R.A.D.) | Vi Position Bonus +2% |
Head Knowhows
The first knowhow on each knowhow book is called the Head knowhow. Head knowhows are unique that they always drop 3 times on each STEP run regardless of knowhow level.
In addition, the inherit process of head knowhows is also unique. At the end of each STEP run, either a new base head knowhow will be generated; or one of the head knowhows from the 3 source knowhow books may pass onto the new book.
Furthermore, if the head knowhow is being inherited to the new book, there is a chance that the head knowhow may evolve to a maximum of +++ version as detailed below:
List of Head Knowhows | |||||
Head Knowhow | Effect | Base | + | ++ | +++ |
---|---|---|---|---|---|
VocalUP | Bonus Vocal stats | +10 | +15 | +20 | +40 |
DanceUP | Bonus Dance stats | ||||
VisualUP | Bonus Visual stats | ||||
MentalUP | Bonus Mental stats | ||||
Vocal上限UP | Vocal Limit UP | ||||
Dance上限UP | Dance Limit UP | ||||
Visual上限UP | Visual Limit UP | ||||
Mental上限UP | Mental Limit UP |