Typical produce home menu screen in the G.R.A.D. scenario, showing Insights, Fan Satisfaction and the Ability menu button.
G.R.A.D. can be accessed from Produce mode scenario selection after completing Thanks Flapping Day.
G.R.A.D. is a Produce mode scenario that was introduced to the game in May 2020. In this scenario, your chosen produce idol participates in a televised idol competition known as Grand.Repute.AuDition.. The G.R.A.D. scenario features a unique story for each idol, as well as unlockable special abilities that will carry over when your produce idol becomes a Fes idol after completing production.
Gameplay in G.R.A.D. revolves around Insight tokens, which are earned through lessons or jobs together with support idols. You can spend Insight tokens by learning Abilities or exchanging them for stats through PR Activities.
G.R.A.D. is unlocked by completing the Thanks Flapping Day scenario at least once.
Production Timeline
Like the W.I.N.G. and Thanks Flapping Day scenarios, G.R.A.D. takes place across 4 seasons, each of which consist of 8 weeks. After season 2, your idol will participate in the G.R.A.D. Qualifiers. The game will continue into season 3 and 4 regardless of the outcome of the Qualifiers.
Losing the Qualifiers means your idol will get a second chance in the Repechage audition immediately after season 4. If you have won the Qualifiers, however, the repechage week instead becomes a regular produce week that can be freely spent on a lesson, job or PR Activity. The Repechage week is followed by the G.R.A.D. Finals.
Blocks
Block selection screen. The currently selected block, Block A, offers a boost to the vocal lesson room.
At the start of every season, you are presented with a choice of 4 'blocks'. The blocks represent city districts, each home to a different crowd of fans with independent Fan Satisfaction levels.
Each block also provides temporary benefits for the duration of the season:
Block |
Map Location |
Room Level Effect
|
Block A |
Minato |
Vocal Lesson Room Level +3
|
Block B |
Shibuya |
Dance Lesson Room Level +3
|
Block C |
Shinjuku |
Visual Lesson Room Level +3
|
Block D |
Chiyoda |
Radio Level +2, Talk Show Level +2, Photoshoot Level +2
|
Fan Satisfaction
Fan Satisfaction in each block starts at 0%. You can increase Fan Satisfaction in your currently selected block to up to 100% by making your idol perform PR Activities. There are various benefits to raising Fan Satisfaction:
- Higher stat gains from lessons and jobs
- Stronger Fan Cheering buffs during G.R.A.D. auditions
- Determines the #1 trend during G.R.A.D. auditions
- Unlocks abilities
Lessons & Jobs
When selecting a lesson or job in G.R.A.D., the Insight attributes of your support idols are displayed above their friendship gauge.
After a lesson or job, Insight tokens corresponding to the support idols in the room are added to your Insight tray.
All of the familiar lesson and job rooms featured in the W.I.N.G. and T.F.D. scenarios are back in G.R.A.D., but the base number of stats earned per lesson/job is comparatively low. Like in the other scenarios, these stat gains will improve as the room levels up, however do note that the room may only level up when there is no temporary room level boost from the Room Level Effect above. In addition to this, the fan satisfaction level in your current block and the total stats of your support idols will also contribute to stat gains from lessons and jobs in G.R.A.D.
Insights
Whenever you take a lesson or job together with your support idols, each support idol will give you an Insight token corresponding to their type. These tokens can be spent either by learning abilities or by doing PR activities. You can only hold up to 8 tokens at a time. Occassionally you will receive a double Insight token marked as 'x2'. These are worth 2 tokens, while only taking up a single slot in the Insight token tray.
There are 4 basic types of Insight tokens: Vocal, Dance, Visual and Mental. The type of Insight token earned by spending time with a support idol is tied to the idol herself, not to any specific support card.
Insight Attribute |
Idols
|
Vocal |
|
Dance |
|
Visual |
|
Mental |
|
In addition to these 4 types, SSR support idol cards will sometimes randomly give you an SSR Insight token in addition to their regular token. This will happen more frequently for idols at a higher evolution stage. SSR tokens can be used as a wild card to substitute for any of the 4 basic types when learning abilities.
Unlike Ideas in the Thanks Flapping Day scenario, Insights are obtained even after a failed lesson or job.
PR Activities
When selecting a PR Activity, you will be shown the projected increase in Fan Satisfaction, as well as the stats obtained in exchange for your Insight tokens.
A PR Activity will always succeed. There are no failures, but also no 'perfect' or 'excellent' bonuses.
PR Activities are one of the two ways to consume Insight tokens, awarding stats and an increase to Fan Satisfaction in exchange for all of your currently held tokens. These PR Activities can be selected from the schedule menu, just like lessons and jobs. Unlike lessons or jobs, however, the amount of stats gained from PR activities is based entirely on the numbers and types of Insight tokens consumed.
There are 3 types of PR Activities to choose from:
- Webcast: boosts vocal stats and fan satisfaction earned by exchanging vocal tokens
- Shop Event: boosts dance stats and fan satisfaction earned by exchanging dance tokens
- Product Promotion: boosts visual stats and fan satisfaction earned by exchanging visual tokens
The stat gain for the attribute corresponding to each Insight token type goes up exponentially based on the number of tokens of that type. For example, consuming 2 mental tokens will earn you 9 mental, but consuming 6 mental tokens will earn you 82 mental. This means you will generally see much higher stat rewards if you bring many tokens of the same type, rather than many different types of tokens at once.
Insights Consumed |
Vocal Insight (Webcast) |
Vocal Insight (Other Activity) |
Dance Insight (Shop Event) |
Dance Insight (Other Activity) |
Visual Insight (Product Promotion) |
Visual Insight (Other Activity) |
Mental Insight
|
SSR Insight
|
0 |
Vo +8 SP +10 |
|
Da +8 SP +10 |
|
Vi +8 SP +10 |
|
|
|
1 |
Vo +14 SP +12 |
Vo +3 SP +2 |
Da +14 SP +12 |
Da +3 SP +2 |
Vi +14 SP +12 |
Vi +3 SP +2 |
Me +4 SP +2 |
SP +10
|
2 |
Vo +21 SP +14 |
Vo +7 SP +4 |
Da +21 SP +14 |
Da +7 SP +4 |
Vi +21 SP +14 |
Vi +7 SP +4 |
Me +9 SP +4 |
SP +20
|
3 |
Vo +30 SP +17 |
Vo +12 SP +7 |
Da +30 SP +17 |
Da +12 SP +7 |
Vi +30 SP +17 |
Vi +12 SP +7 |
Me +15 SP +7 |
SP +35
|
4 |
Vo +55 SP +20 |
Vo +26 SP +10 |
Da +55 SP +20 |
Da +26 SP +10 |
Vi +55 SP +20 |
Vi +26 SP +10 |
Me +32 SP +10 |
SP +50
|
5 |
Vo +88 SP +25 |
Vo +44 SP +15 |
Da +88 SP +25 |
Da +44 SP +15 |
Vi +88 SP +25 |
Vi +44 SP +15 |
Me +53 SP +15 |
SP +75
|
6 |
Vo +131 SP +30 |
Vo +68 SP +20 |
Da +131 SP +30 |
Da +68 SP +20 |
Vi +131 SP +30 |
Vi +68 SP +20 |
Me +82 SP +20 |
SP +100
|
7 |
Vo +181 SP +35 |
Vo +96 SP +25 |
Da +181 SP +35 |
Da +96 SP +25 |
Vi +181 SP +35 |
Vi +96 SP +25 |
Me +116 SP 25 |
SP +125
|
8 |
Vo +239 SP +40 |
Vo +128 SP +30 |
Da +239 SP +40 |
Da +128 SP +30 |
Vi +239 SP +40 |
Vi +128 SP +30 |
Me +154 SP +30 |
SP +?
|
9 |
Vo +268 SP +45 |
Vo +144 SP +35 |
Da +268 SP +45 |
Da +144 SP +35 |
Vi +268 SP +45 |
Vi +144 SP +35 |
Me +173 SP +35 |
N.A.
|
10 |
Vo +296 SP +50 |
Vo +160 SP +40 |
Da +296 SP +50 |
Da +160 SP +40 |
Vi +296 SP +50 |
Vi +160 SP +40 |
Me +192 SP +40 |
N.A.
|
11 |
Vo +325 SP +60 |
Vo +176 SP +50 |
Da +325 SP +60 |
Da +176 SP +50 |
Vi +325 SP +60 |
Vi +176 SP +50 |
Me +212 SP +? |
N.A.
|
12 |
Vo +354 SP +70 |
Vo +192? SP +60 |
Da +354 SP +70 |
Da +192? SP +60 |
Vi +354 SP +70 |
Vi +192? SP +60 |
Me +231 SP +? |
N.A.
|
Abilities
The G.R.A.D. abilities menu, accessed by clicking the binder in the bottom right of the main produce screen.
In addition to the regular SP-based skill grid, G.R.A.D. introduces new abilities that can be learned in exchange for Insight tokens. Some abilities can only be learned after meeting certain conditions, like learning a previous ability or raising fan satisfaction in a specific block.
The table below shows the abilities available in G.R.A.D. and the tokens required to learn them. SSR tokens can be used as a substitute for any of the 4 other token types.
Name |
Name (Translated) |
Insights Required |
Unlock Condition |
Effect
|
Leader適正〇 |
Leader Aptitude 〇 |
Me x4 |
|
Position bonus +10% when in Leader position in Fes
|
Leader適正◎ |
Leader Aptitude ◎ |
Me x6 |
Learn Leader Aptitude 〇 |
Position bonus +15% when in Leader position in Fes
|
Vocal適正〇 |
Vocal Aptitude 〇 |
Vo x4 |
|
Position bonus +10% when in Vocal position in Fes
|
Vocal適正◎ |
Vocal Aptitude ◎ |
Vo x4 Vi x1 Da x1 |
Learn Vocal Aptitude 〇 |
Position bonus +15% when in Vocal position in Fes
|
Center適正〇 |
Center Aptitude 〇 |
Vo x1 Vi x1 Da x1 Me x1 |
|
Position bonus +5% when in Center position in Fes
|
Center適正◎ |
Center Aptitude ◎ |
Vo x1 Vi x1 Da x1 Me x2 |
Learn Center Aptitude 〇 |
Position bonus +10% when in Center position in Fes
|
Dance適正〇 |
Dance Aptitude 〇 |
Da x4 |
|
Position bonus +10% when in Dance position in Fes
|
Dance適正◎ |
Dance Aptitude ◎ |
Da x4 Vi x1 Vo x1 |
Learn Dance Aptitude 〇 |
Position bonus +15% when in Dance position in Fes
|
Visual適正〇 |
Visual Aptitude 〇 |
Vi x4 |
|
Position bonus +10% when in Visual position in Fes
|
Visual適正◎ |
Visual Aptitude ◎ |
Vi x4 Vo x1 Da x1 |
Learn Visual Aptitude 〇 |
Position bonus +15% when in Visual position in Fes
|
オールラウンダー〇 |
All-rounder 〇 |
Vi x1 Vo x1 Da x1 Me x1 SSR x1
|
|
Position bonus +5% in Fes
|
オールラウンダー◎ |
All-rounder ◎ |
Vi x1 Vo x1 Da x1 Me x1 SSR x2
|
Learn All-rounder 〇 |
Position bonus +10% in Fes
|
スペシャリスト |
Specialist |
Vi x1 Vo x1 Da x1 Me x1 SSR x1
|
Learn All-rounder ◎ Block A,B,C,D Fan Satisfaction >= 20% |
All base stats bonus +5% in Fes
|
スロースターター |
Slow Starter |
Vo x3 Me x3 |
|
Increases appeal strength by 4~20% (effect increases as turns pass)
|
スタートダッシュ〇 |
Start Dash |
Vi x3 Da x3 |
|
Increases appeal strength by 2~10% (effect decreases as turns pass)
|
人気者 |
Ms. Popular |
Any x8 |
|
Increases judge interest by 3%
|
物静か |
Quiet |
Any x8 |
|
Decreases judge interest by 3%
|
除去:メランコリー1 |
Dispel Melancholy 1 |
Any x3 |
|
5% chance to remove Melancholy effect on turn start
|
除去:メランコリー2 |
Dispel Melancholy 2 |
Any x5 |
Learn Dispel Melancholy 1 |
10% chance to remove Melancholy effect on turn start
|
除去:リラックス1 |
Dispel Relax 1 |
Any x3 |
|
5% chance to remove Relax effect on turn start
|
除去:リラックス2 |
Dispel Relax 2 |
Any x5 |
Learn Dispel Relax 1 |
10% chance to remove Relax effect on turn start
|
注目の的 |
Center of Attention |
Any x4 |
|
Increases attention by 10%
|
控え目 |
Modest |
Any x8 |
|
Decreases attention by 3%
|
Vocal上限+ |
Vocal Limit+ |
Vo x3 |
Block A Fan Satisfaction >= 10% |
Increases vocal stat cap by 50
|
Vocal上限++ |
Vocal Limit++ |
Vo x5 |
Block A Fan Satisfaction >= 60% |
Increases vocal stat cap by 75
|
Vocal上限+++ |
Vocal Limit+++ |
Vo x8 |
Block A Fan Satisfaction >= 100% |
Increases vocal stat cap by 100
|
Dance上限+ |
Dance Limit+ |
Da x3 |
Block B Fan Satisfaction >= 10% |
Increases dance stat cap by 50
|
Dance上限++ |
Dance Limit++ |
Da x5 |
Block B Fan Satisfaction >= 60% |
Increases dance stat cap by 75
|
Dance上限+++ |
Dance Limit+++ |
Da x8 |
Block B Fan Satisfaction >= 100% |
Increases dance stat cap by 100
|
Visual上限+ |
Visual Limit+ |
Vi x3 |
Block C Fan Satisfaction >= 10% |
Increases visual stat cap by 50
|
Visual上限++ |
Visual Limit++ |
Vi x5 |
Block C Fan Satisfaction >= 60% |
Increases visual stat cap by 75
|
Visual上限+++ |
Visual Limit+++ |
Vi x8 |
Block C Fan Satisfaction >= 100% |
Increases visual stat cap by 100
|
メンタル上限+ |
Mental Limit+ |
Me x3 |
Block D Fan Satisfaction >= 30% |
Increases mental stat cap by 50
|
メンタル上限++ |
Mental Limit++ |
Me x5 |
Block D Fan Satisfaction >= 60% |
Increases mental stat cap by 75
|
メンタル上限+++ |
Mental Limit+++ |
Me x8 |
Block D Fan Satisfaction >= 100% |
Increases mental stat cap by 100
|
ボーカルマスター |
Vocal Master |
Vo x6 Me x2 |
Learn Vocal Limit+ |
Remove Vocal Down effect on turn start
|
ダンスマスター |
Dance Master |
Da x6 Me x2 |
Learn Dance Limit+ |
Remove Dance Down effect on turn start
|
ビジュアルマスター |
Visual Master |
Vi x6 Me x2 |
Learn Visual Limit+ |
Remove Visual Down effect on turn start
|
パーフェクトリィ |
PerfecTri |
Vo x2 Da x2 Vi x2 SSR x1 |
Learn each of the following: * Vocal Master * Dance Master * Visual Master |
Increase appeal strength by 10%
|
ロマンチスト |
Romanticist |
Vo x2 Da x2 Vi x2 SSR x2 |
Learn each of the following: * Mental Limit+++ * Mental Recovery+ |
Increases memory gauge charge rate by 5% Increase appeal strength by 2~10% (effect increases at higher memory gauge)
|
メンタリスト |
Mentalist |
Me x6 SSR x3 |
Learn each of the following: * Mental Limit+++ * Mental Recovery+ |
Increase appeal strength by 1~5% (effect increases at higher mental) Increase appeal strength by 2~10% (effect increases at lower mental)
|
ロールモデル |
Role-model |
Vo x1 Da x1 Vi x1 Me x1 SSR x2 |
Learn each of the following: * Vocal Master * Dance Master * Visual Master * Leader Aptitude ◎ |
All base stats bonus +20% when in Leader position in Fes
|
スペシャリスト(ボーカル) |
Specialist (Vocal) |
Vo x5 SSR x3 |
Learn each of the following: * Vocal Aptitude ◎ * Vocal Limit+++ * Vocal Master |
All base stats bonus +10% when in Vocal position in Fes
|
メンタル回復量+ |
Mental Recovery+ |
Me x5 |
|
Increases mental recovery by 5%
|
メンタル回復量- |
Mental Recovery- |
Any x3 |
|
Decreases mental recovery by 5%
|
アピールUP(思い出高) |
Appeal UP (Memory High) |
Vi x1 Da x1 Vo x1 Me x2 |
|
Increase appeal strength by 2~10% (effect increases at higher memory gauge)
|
アピールUP(思い出低) |
Appeal UP (Memory Low) |
Vi x1 Da x1 Vo x1 Me x2 |
|
Increase appeal strength by 4~20% (effect increases at lower memory gauge)
|
アピールUP(思い出高&低) |
Appeal UP (Memory High&Low) |
Me x4 SSR x2 |
Learn each of the following: * Dispel Melancholy 2 * Dispel Relax 2 * All-rounder ◎ |
Increase appeal strength by 1~5% (effect increases at higher memory gauge) Increase appeal strength by 2~10% (effect increases at lower memory gauge)
|
櫻木真乃との絆 |
Bond with Mano |
Mano x4 |
|
Increases appeal strength by 5% if Mano is in unit
|
風野灯織との絆 |
Bond with Hiori |
Hiori x4 |
|
Increases appeal strength by 5% if Hiori is in unit
|
八宮めぐるとの絆 |
Bond with Meguru |
Meguru x4 |
|
Increases appeal strength by 5% if Meguru is in unit
|
月岡恋鐘との絆 |
Bond with Kogane |
Kogane x4 |
|
Increases appeal strength by 5% if Kogane is in unit
|
田中摩美々との絆 |
Bond with Mamimi |
Mamimi x4 |
|
Increases appeal strength by 5% if Mamimi is in unit
|
白瀬咲耶との絆 |
Bond with Sakuya |
Sakuya x4 |
|
Increases appeal strength by 5% if Sakuya is in unit
|
三峰結華との絆 |
Bond with Yuika |
Yuika x4 |
|
Increases appeal strength by 5% if Yuika is in unit
|
幽谷霧子との絆 |
Bond with Kiriko |
Kiriko x4 |
|
Increases appeal strength by 5% if Kiriko is in unit
|
小宮果穂との絆 |
Bond with Kaho |
Kaho x4 |
|
Increases appeal strength by 5% if Kaho is in unit
|
園田智代子との絆 |
Bond with Chiyoko |
Chiyoko x4 |
|
Increases appeal strength by 5% if Chiyoko is in unit
|
西城樹里との絆 |
Bond with Juri |
Juri x4 |
|
Increases appeal strength by 5% if Juri is in unit
|
杜野凛世との絆 |
Bond with Rinze |
Rinze x4 |
|
Increases appeal strength by 5% if Rinze is in unit
|
有栖川夏葉との絆 |
Bond with Natsuha |
Natsuha x4 |
|
Increases appeal strength by 5% if Natsuha is in unit
|
大崎甘奈との絆 |
Bond with Amana |
Amana x4 |
|
Increases appeal strength by 5% if Amana is in unit
|
大崎甜花との絆 |
Bond with Tenka |
Tenka x4 |
|
Increases appeal strength by 5% if Tenka is in unit
|
桑山千雪との絆 |
Bond with Chiyuki |
Chiyuki x4 |
|
Increases appeal strength by 5% if Chiyuki is in unit
|
芹沢あさひとの絆 |
Bond with Asahi |
Asahi x4 |
|
Increases appeal strength by 5% if Asahi is in unit
|
黛冬優子との絆 |
Bond with Fuyuko |
Fuyuko x4 |
|
Increases appeal strength by 5% if Fuyuko is in unit
|
和泉愛依との絆 |
Bond with Mei |
Mei x4 |
|
Increases appeal strength by 5% if Mei is in unit
|
浅倉透との絆 |
Bond with Toru |
Toru x4 |
|
Increases appeal strength by 5% if Toru is in unit
|
樋口円香との絆 |
Bond with Madoka |
Madoka x4 |
|
Increases appeal strength by 5% if Madoka is in unit
|
福丸小糸との絆 |
Bond with Koito |
Koito x4 |
|
Increases appeal strength by 5% if Koito is in unit
|
市川雛菜との絆 |
Bond with Hinana |
Hinana x4 |
|
Increases appeal strength by 5% if Hinana is in unit
|
七草にちかとの絆 |
Bond with Nichika |
Nichika x4 |
|
Increases appeal strength by 5% if Nichika is in unit
|
緋田美琴との絆 |
Bond with Mikoto |
Mikoto x4 |
|
Increases appeal strength by 5% if Mikoto is in unit
|
斑鳩ルカとの絆 |
Bond with Luca |
Luca x4 |
|
Increases appeal strength by 5% if Luca is in unit
|
鈴木羽那との絆 |
Bond with Hana |
Hana x4 |
|
Increases appeal strength by 5% if Hana is in unit
|
郁田はるきとの絆 |
Bond with Haruki |
Haruki x4 |
|
Increases appeal strength by 5% if Haruki is in unit
|
基礎能力値UP(+6%) |
Base Stats UP (+6%) |
SSR x3 |
Learn each of the following: * Vocal Master * Dance Master * Visual Master |
Increase all base stats by 6%
|
打たれ弱い |
Fainthearted |
(Auto-learned) |
Lose G.R.A.D. Repechage |
Increases mental damage taken by 10%
|
打たれ強い |
Unwavering |
(Auto-learned) |
Win G.R.A.D. Repechage |
Decreases mental damage taken by 5%
|
思い出-(G.R.A.D.) |
Memory- |
(Auto-learned) |
Lose G.R.A.D. Finals (Fan Satisfaction up to 200%) |
Decreases memory gauge charge rate by 10%
|
思い出+(G.R.A.D.) |
Memory+ |
(Auto-learned) |
Lose G.R.A.D. Finals (Fan Satisfaction over 200%) |
Increases memory gauge charge rate by 3%
|
思い出++(G.R.A.D.) |
Memory++ |
(Auto-learned) |
Win G.R.A.D. Finals |
Increases memory gauge charge rate by 5%
|
Please note: Abilities that modify 'appeal strength' apply to your entire unit, rather than just the idol that has learned them. When the game calculates appeal strength, these modifiers are applied additively on top of the total buff/debuff percentage. This means that e.g. appeal strength +5% is effectively equivalent to a (perpetual) Vo/Da/Vi +5% active buff.
G.R.A.D. Auditions
Fan Cheering activates on the first turn of G.R.A.D. auditions.
The only auditions in the G.R.A.D. scenario are the G.R.A.D. Qualifiers after season 2, the G.R.A.D. Repechage round after season 4 (if you fail to pass the Qualifiers) and the G.R.A.D. Finals. These auditions play out much like those in the W.I.N.G. scenario, but the rivals and judges you will face are comparatively tough. Your idol must place 1st to pass.
Fan cheering
To help your idol overcome the challenge posed by G.R.A.D. auditions, the G.R.A.D. scenario introduces Fan Cheering. At the start of each audition, your idol will receive a number of fan support buffs. The strength and duration of these buffs depends on the total fan satisfaction level across all 4 blocks.
Total Fan Satisfaction Required |
Buff Received |
Effects
|
>=50%? |
Fan Support |
Vocal 30% UP (5 turns) Dance 30% UP (5 turns) Visual 30% UP (5 turns) Reduce incoming mental damage by 30% (once)
|
>=100%? |
Fan Support+ |
Vocal 60% UP (10 turns) Dance 60% UP (10 turns) Visual 60% UP (10 turns) Reduce incoming mental damage by 60% (2 times)
|
? |
Fan Support++ |
Vocal 100% UP (20 turns) Dance 100% UP (20 turns) Visual 100% UP (20 turns) Reduce incoming mental damage by 90% (3 times)
|
Trends
Trends in G.R.A.D. auditions are also based on fan satisfaction levels. Whichever block has the highest fan satisfaction level will decide the #1 trend for the audition:
- Block A: Vocal
- Block B: Dance
- Block C: Visual
- Block D: ? (Random?)
If you do not raise the fan satisfaction of any block, then the selected trend will be based on whichever block you chose for Seasons 2 and 4.