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G.R.A.D.
G.R.A.D. is a Produce mode scenario that was introduced to the game in May 2020. In this scenario, your chosen produce idol participates in a televised idol competition known as Grand.Repute.AuDition.. The G.R.A.D. scenario features a unique story for each idol, as well as unlockable special abilities that will carry over when your produce idol becomes a Fes idol after completing production.
Gameplay in G.R.A.D. revolves around Insight tokens, which are earned through lessons or jobs together with support idols. You can spend Insight tokens by learning Abilities or exchanging them for stats through PR Activities.
G.R.A.D. is unlocked by completing the Thanks Flapping Day scenario at least once.
Production Timeline
Like the W.I.N.G. and Thanks Flapping Day scenarios, G.R.A.D. takes place across 4 seasons, each of which consist of 8 weeks. After season 2, your idol will participate in the G.R.A.D. Qualifiers. The game will continue into season 3 and 4 regardless of the outcome of the Qualifiers.
Losing the Qualifiers means your idol will get a second chance in the Repechage audition immediately after season 4. If you have won the Qualifiers, however, the repechage week instead becomes a regular produce week that can be freely spent on a lesson, job or PR Activity. The Repechage week is followed by the G.R.A.D. Finals.
Blocks
At the start of every season, you are presented with a choice of 4 'blocks'. The blocks represent city districts, each home to a different crowd of fans with independent Fan Satisfaction levels.
Each block also provides temporary benefits for the duration of the season:
Fan Satisfaction
Fan Satisfaction in each block starts at 0%. You can increase Fan Satisfaction in your currently selected block to up to 100% by making your idol perform PR Activities. There are various benefits to raising Fan Satisfaction:
- Higher stat gains from lessons and jobs
- Stronger Fan Cheering buffs during G.R.A.D. auditions
- Determines the #1 trend during G.R.A.D. auditions
- Unlocks abilities
Lessons & Jobs
All of the familiar lesson and job rooms featured in the W.I.N.G. and T.F.D. scenarios are back in G.R.A.D., but the base number of stats earned per lesson/job is comparatively low. Like in the other scenarios, these stat gains will improve as the room levels up, however do note that the room may only level up when there is no temporary room level boost from the Room Level Effect above. In addition to this, the fan satisfaction level in your current block and the total stats of your support idols will also contribute to stat gains from lessons and jobs in G.R.A.D.
Insights
Whenever you take a lesson or job together with your support idols, each support idol will give you an Insight token corresponding to their type. These tokens can be spent either by learning abilities or by doing PR activities. You can only hold up to 8 tokens at a time. Occassionally you will receive a double Insight token marked as 'x2'. These are worth 2 tokens, while only taking up a single slot in the Insight token tray.
There are 4 basic types of Insight tokens: Vocal, Dance, Visual and Mental. The type of Insight token earned by spending time with a support idol is tied to the idol herself, not to any specific support card.
Insight Attribute | Idols |
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In addition to these 4 types, SSR support idol cards will sometimes randomly give you an SSR Insight token in addition to their regular token. This will happen more frequently for idols at a higher evolution stage. SSR tokens can be used as a wild card to substitute for any of the 4 basic types when learning abilities.
Unlike Ideas in the Thanks Flapping Day scenario, Insights are obtained even after a failed lesson or job.
PR Activities
PR Activities are one of the two ways to consume Insight tokens, awarding stats and an increase to Fan Satisfaction in exchange for all of your currently held tokens. These PR Activities can be selected from the schedule menu, just like lessons and jobs. Unlike lessons or jobs, however, the amount of stats gained from PR activities is based entirely on the numbers and types of Insight tokens consumed.
There are 3 types of PR Activities to choose from:
- Webcast: boosts vocal stats and fan satisfaction earned by exchanging vocal tokens
- Shop Event: boosts dance stats and fan satisfaction earned by exchanging dance tokens
- Product Promotion: boosts visual stats and fan satisfaction earned by exchanging visual tokens
The stat gain for the attribute corresponding to each Insight token type goes up exponentially based on the number of tokens of that type. For example, consuming 2 mental tokens will earn you 9 mental, but consuming 6 mental tokens will earn you 82 mental. This means you will generally see much higher stat rewards if you bring many tokens of the same type, rather than many different types of tokens at once.
Abilities
In addition to the regular SP-based skill grid, G.R.A.D. introduces new abilities that can be learned in exchange for Insight tokens. Some abilities can only be learned after meeting certain conditions, like learning a previous ability or raising fan satisfaction in a specific block.
The table below shows the abilities available in G.R.A.D. and the tokens required to learn them. SSR tokens can be used as a substitute for any of the 4 other token types.
Please note: Abilities that modify 'appeal strength' apply to your entire unit, rather than just the idol that has learned them. When the game calculates appeal strength, these modifiers are applied additively on top of the total buff/debuff percentage. This means that e.g. appeal strength +5% is effectively equivalent to a (perpetual) Vo/Da/Vi +5% active buff.
G.R.A.D. Auditions
The only auditions in the G.R.A.D. scenario are the G.R.A.D. Qualifiers after season 2, the G.R.A.D. Repechage round after season 4 (if you fail to pass the Qualifiers) and the G.R.A.D. Finals. These auditions play out much like those in the W.I.N.G. scenario, but the rivals and judges you will face are comparatively tough. Your idol must place 1st to pass.
Fan cheering
To help your idol overcome the challenge posed by G.R.A.D. auditions, the G.R.A.D. scenario introduces Fan Cheering. At the start of each audition, your idol will receive a number of fan support buffs. The strength and duration of these buffs depends on the total fan satisfaction level across all 4 blocks.
Total Fan Satisfaction Required | Buff Received | Effects |
---|---|---|
>=50%? | Fan Support | Vocal 30% UP (5 turns) Dance 30% UP (5 turns) Visual 30% UP (5 turns) Reduce incoming mental damage by 30% (once) |
>=100%? | Fan Support+ | Vocal 60% UP (10 turns) Dance 60% UP (10 turns) Visual 60% UP (10 turns) Reduce incoming mental damage by 60% (2 times) |
? | Fan Support++ | Vocal 100% UP (20 turns) Dance 100% UP (20 turns) Visual 100% UP (20 turns) Reduce incoming mental damage by 90% (3 times) |
Trends
Trends in G.R.A.D. auditions are also based on fan satisfaction levels. Whichever block has the highest fan satisfaction level will decide the #1 trend for the audition:
- Block A: Vocal
- Block B: Dance
- Block C: Visual
- Block D: ? (Random?)
If you do not raise the fan satisfaction of any block, then the selected trend will be based on whichever block you chose for Seasons 2 and 4.