User:Rezarhb
ALSTROEMERIA TEAM BUILDING GUIDE[edit | edit source]
(Created by Rezarhb (TWT: @bakuhatsuryu/Discord: Rezarhb#7077)
"Blooming Flowers, Our Theory of Happiness (in Fes building)"
Hey y’all! Are you interested on looking into more detail about how to use Alstroemeria team in Fes Grade? What lineup you should look up to when preparing to build Alstroemeria unit? Or perhaps even just fun theorycrafting regarding Alstroemeria’s team comps? Well then, you come into the right guide! This guide will cover most of the Alstroemeria team building guide, starting from basic team comps, support lineup, in-depth recommendations, and even some side of theorycrafting! Enjoy the ride!
Alstroemeria Team Basic:[edit | edit source]
Alstroemeria’s team are defined by one thing: Stamina. Stamina in here refers to “high, healthy Mental”; in other word, Alstroemeria’s whole gimmick revolves around having high enough Mental, a symmetrical opposite of L’antica’s Enmity (low Mental). Alstroemeria’s strongest appeal and passives activate at high mental checkpoint, and they have lots of healing and damage cut to keep themselves healthy as they keep going on attacking their judges with powerful appeals. This makes them very ideal to blitz through Fes, as they can finish up judges before others.
Pros of using Alstroemeria Team:[edit | edit source]
- Simplistic, easy to use team.
- Very safe, even in gimmick Fes that can kill other team fast.
- Can be used in pretty much any team composition that doesn’t rely on low Mental check, making them very flexible as long as you can keep your Mental high.
- Being 3-member unit means they’re usually much less expensive in resource to raise compared to 5-member unit, and some comp can even be started with just one or two lims for starter (like Tenka4 for Vistroemeria, and Tenka7 for Vostroemeria).
- Doesn’t get affected by most gimmick Fes due to their gimmick only really tied to their Mental check.
Tenka’s world supremacy
Cons of using Alstroemeria Team:[edit | edit source]
- Lack of massive numbers passives in general by themselves, requiring additional support from other supports to keep it up with other team comp.
- Early concentrated firepower means that their firepower can decay fast if Fes is particularly stall-y (damn you Daikichi!) and you don’t have sustained buff passives. They can survive, but that’s about it. The exception is Vostro, which will covered in their own part.
Tenka kept asking for Rest for promiseAmana4 never came home
General Team:[edit | edit source]
As of this writing, Alstroemeria has three “completed” team, Vo(cal)stroemeria, Da(nce)stroemeria and Vi(sual)stroemeria. In terms of completion, Vostroemeria is the closest thing you can say to have a complete meta team, as they have a limited of each Produce and Support part for each girl, whereas Dastro and Vistro does have some missing Limited for some girl (for example, Amana and Chiyuki for Visual Support Limited). For current meta (as in April 2023), Vostro and especially Dastro becomes one of the most top teams in the game, with Vistro featuring a very respectable power should you go with it. Vostro is well-known for P-SSR7 Tenka's explosive cannon power (that is quite easy to setting it up compared to similar cannon teambuilding), which when combined with recent gamebreaking Vocal support such as S-SSR8 Mamimi, S-SSR8 Sakuya, S-SSR4 Hinana, and S-SSR5 Nichika, leads to Vostro able to sweep clean the competition when they're allowed to. Meanwhile, Dastro is considered one of the best team right now, thanks to excellent TC center in form of P-SSR8 Tenka, who also carries absurd appeals and passives, Dastro's extremely powerful supports in form of the trio's S-SSR8 Amana, S-SSR9 Tenka, and S-SSR9 Chiyuki, which is very synergistic and lead to Dastro's powerful engine, and generally very safe, straightforward gameplan that can lead into a clean sweep of the room. In meanwhile, Vistro enjoys Visual's almost iconic sweeping power with their Visual supports such as S-SSR3 Nichika, S-SSR4 Mikoto, S-SSR7 Kaho and S-SSR9 Amana. In short, Alstroemeria has a strong base all-around in every stat, and you can feel free to invest any Alstroemeria team that you happen to have, with Dastro and Vostro being the slightly stronger of the three as of note. (Note that following team unit shown in each team palette's are simply example; you can try to switch around with units, especially for subslot units, with other units as needed. Units that gives higher Bonus Points in Fes are particularly better for higher Grade levels!)
Vostroemeria[edit | edit source]
Vocal Alstroemeria hinges on the P-SSR7 Tenka's unique gimmick; her appeals and buffs are affected by how many time the team heals (can be active healing, Relax, or passive healing), with maximum power reached when the team hits 4 healing mark. Thus, unlike other team strategy, Vostro in general wants to stuff as much as early healing as possible to enable P-SSR7 Tenka's massive firepower, be it from her Link Memory Appeal, passive or even just her own AoE appeal (which can hit 6x Vocal AoE Appeal cap). While P-SSR7 Tenka is generally the preferred Center of this unit, you can also opt for alternative with P-SSR6 Amana as Center, with the gameplan being utilizing her fast 50% Memory Charge to grant buff for P-SSR7 Tenka's AoE cannon. Due to the nature of this team, Vostro excels in both short-term and long-term Fes, which makes them much more flexible compared to other Alstroemeria team that shines in short Fes for most part. For most part though, thanks to recent Vocal's absurd support, Vostro is particularly very good to lock a clear win in under 3 turns, thanks to how most of their supports now has very early big buffs to capitalize on Vostro's cannon power.
The core of this team are P-SSR7 Tenka, P-SSR6 Amana and P-SSR3 Chiyuki; P-SSR7 Tenka is the strongest Center for Vostro and potentially one of the strongest Center in game in general, while also packing absurd Vocal AoE appeal (potentially one of the strongest in game, just shy behind of P-SSR7 Kiriko) and strong Vocal passive, making her the absolute must for any Vostro players. P-SSR6 Amana provides Memory Charge, Vocal passives, and alternative as a Center, and P-SSR3 Chiyuki provides lots of single-target firepower with additional memory charges. If you don't have P-SSR3 Chiyuki, a fully uncapped P-SSR7 Chiyuki can prove to be a very worthy substitute, as she provides multiple healing source and similar Memory Charge capability.
The rest of the two slots are flex choices, there are several options that can be explored, such as HCG, Straylight, and Noctchill. The list are to follow:
Icon | Team Comp | Notes |
---|---|---|
Noctchill | Relies on using Reaction-Buff to get buffs for more firepower (especially with addition of S-SSR4 Hinana), and to keep Alstro healthy | |
P-SSR2 Toru | Extra AoE and source of Reaction-Buff. | |
P-SSR2 Madoka | Source of Reaction (both and ) and Reaction-Buff | |
Houkago Climax Girls | Increases Alstro's early firepower via and powerful passives. | |
P-SSR5 Kaho | at AoE, though passive is strictly HCG only. | |
P-SSR5 Chiyoko | Very powerful unit, and powerful passives. | |
P-SSR4 Rinze | The almighty buffer and memory charge of Vocal team, P-SSR4 Rinze fits like a glove in any Vocal comp. | |
P-SSR1 Rinze | Should you not have the above option, then P-SSR1 Rinze fits neatly as your easy-to-use memory charger. | |
P-SSR1 Chiyoko | The generalist buffer. Good permanent option for buffer in general. | |
Straylight | Buffing the team further to hit harder, and has no issues running together with Alstroemeria composition. | |
P-SSR4 Asahi | Extra memory charge and buffs, also an AoE Vocal unit | |
P-SSR3 Mei | Lots of buffs to help the team, and synergizes well with P-SSR4 Asahi | |
Shhis | While not as effective as Visual Shhis, the addition of S-SSR5 Nichika makes them viable if you said support. | |
P-SSR3 Nichika | Only here for the Nichika's buffs, really | |
P-SSR2 Mikoto | Same case as above. |
Support List[edit | edit source]
For supports, we will try to classify it based on their GRAD tokens, as it has one of the more consistent typing in the game. In practice though, STEP disregards any typing, and thus the typing spread should only be considered when doing GRAD Center units.
Token Type | Support Card | Notes |
---|---|---|
S-SSR6 Chiyuki | Provides Alstroemeria's Unit Mastery SP, and also has powerful Vocal passives for Vostroemeria, making her a general core. | |
S-SSR2 Fuyuko | Powerful Vocal support in general, passives can be easily activated in any build and Vocal Uncap+Stamina masteries are always welcomed. | |
S-SSR1 Kiriko | A long-time classic; has high Stamina Support Mastery and Vocal Mastery. Useful until you have better limited options. | |
S-SSR4 Mano | Another F2P option; combination of Vocal Mastery Sta and Vocal Mastery Vo is never not good, really. Being events means her passives and uncap are on lower side, though. | |
S-SSR4 Madoka | A very strong F2P option, has all the good VoMas aside from Sta and good passives. Her Room Mastery is also a big reason to use her over other (even if they're Limited) Vocal support. | |
S-SSR6 Kaho | An excellent (literally and figuratively) support that can fill slot in any comp due to its easy and decent rainbow passives and unique masteries. Also pairs really well to use as bond bonus when P-SSR5 Kaho is in play. | |
S-SSR5 Juri | Extremely powerful Vocal support in both passives, masteries and appeal. Works very well to frontload Alstro's damage in early turns, and allows you to set up to judge. | |
S-SSR8 Rinze | Slightly more restrictive than Morning Glory Juri in terms of activating golden passive, but has huge Vocal power that it's worth trying to setting it up. Also has amazing masteries. As a bonus, she also allows you to get bond bonus too, assuming you're running Rinze in your team. | |
S-SSR6 Rinze | Weaker than Gyudon Rinze above, but can be useful for bond bonus and passives if you're running Rinze regardless. | |
S-SSR4 Hinana | Currently one of the best Vocal support assuming you can get LBs of this. Massive Vocal passives, overloaded masteries (VoMas Sta+SP+PerfMas+UnitMas Vo Limit Up? Yeesh), and self-synergizing appeal. If you have her LB-ed, she's a must no matter what. | |
S-SSR1 Hinana | If you're running Noctchill flex slot, then she's imperative to ensure the buff will actually activate by providing appeals for it. Usually paired with S-SSR1 Koito for maximum effectiveness. Has been severely powercreeped by above though. | |
S-SSR5 Nichika | Also one of the best Vocal support in the game, assuming uncapped. Combination of VoMas Sta, Room Mastery and brand new mastery of her time (VoMas Stay, which increases her chance of actually in the Vocal room) makes her already great masteries wise, and then you add her Twilight Collection level of passives propels her up to the top. | |
S-SSR2 Nichika / S-SSR6 Meguru | Likely your best F2P option. SP is always good in GRAD. Should you only want passives though, you can go for S-SSR1 Juri instead for 60% Vocal up. | |
S-SSR6 Amana | Very similar passives to S-SSR6 Chiyuki, but offers Vocal Uncap Limit Up Mastery instead. Core for Vostroemeria. | |
S-SSR3 Amana | If you don't have S-SSR6 Amana above or have her still at base level, then generally this Amana is better for her sheer SP and Stamina generation alone. One of the most useful Vocal support in game, and this still stands true even as time passes by. | |
S-SSR3 Tenka | Previously one of the most peculiar and weak Limited Support in the game, she is now buffed to have actually respectable passive (that can be used to quickly activate Vostro's engine reliably) and masteries (a high level VoMas Sta). She's now a solid pick assuming you don't have below Tenka, and even better in Tenka Cannon environment due to faster passive. | |
S-SSR7 Tenka | Amazing SP generator, when combined with S-SSR6 Amana and S-SSR6 Chiyuki can provide massive SP generation to your unit, and still provides good Vostroemeria-centric passives. Core for Vostroemeria. | |
S-SSR8 Mamimi | Absolutely insane passive that enables Vostro's cannon gameplan, also has the usual (superb) masteries that other Mamimi support has, having VoMas Sta+SP+Me. Not only that, her appeal is "counter" to the abundant usage of S-SSR8 Kogane's appeal on field. Core for any Vocal team, especially Vostro. | |
S-SSR8 Sakuya | Can be compared as "slightly balanced" Vocal version of S-SSR8 Kogane, she still provides great spread of masteries (VoMas Sta+Vo Limit Up) and passive. Great to be paired with above Mamimi support. | |
S-SSR9 Hiori | Another solid F2P option, thanks to great masteries (including the coveted Room Mastery). Great option if you need Room Mastery on top of VoMas Sta+Vo. | |
S-SSR1 Toru | Permanent option for Noctchill flex slots; has good Vocal Mastery and feeds perfectly into the gameplay. Also bond bonus when fielding P-SSR2 Toru. | |
S-SSR6 Natsuha | Her (very powerful) gold passive has same activation requirement as S-SSR8 Rinze, so if you can activate it, you should run both. Also has great masteries. | |
S-SSR5 Mei | Has amazing, if somewhat restrictive passive (that basically requires you to use Straylight cards) and great masteries. A core when running Straylight secondary slots, especially considering she provides bond bonus for P-SSR3 Mei. | |
S-SSR8 Kogane | Why is Dance support listed here and shown in multiple build, you ask? Simple. S-SSR8 Kogane's appeal is pretty much the best appeal in game, allowing you to setup huge burst while still stalling other rivals from doing anything to your judge. Pretty much a requirement to score high in current Fes meta. | |
S-SSR7 Chiyoko | Essentially a sidegrade to S-SSR3 Amana, provides lower SP and Stamina generation but has Vocal Mastery and Unit Mastery Sta as well. Solid option when running HCG build. | |
S-SSR6 Chiyoko | F2P SP generation for Vocal. | |
S-SSR1 Koito | Like S-SSR1 Hinana, she's imperative for Noctchill slots, providing the needed . Got buffed recently as well, now also actually providing Vocal buff on her passive. |
Gameplan[edit | edit source]
With P-SSR7 Tenka's gimmick, your first priority in plan is to setup your heal count. Remember, every heal from any source counts, so you want to stuff Alstro-related effect to the team, such as passive healing, Relax, or even direct healing from Appeal (which can be easily obtained from S-SSR3 Amana for example).
Approach One: Tenka Center[edit | edit source]
For this setup, you want to hit the 4 healing mark as soon as possible; in ideal case, you should be able to hit it by Turn 3 or Turn 4, but you could also play the long game when you count S-SSR8 Kogane in play considering how much the appeal can alter the flow of the match. Alstroemeria has a lot of healing source, so generally this isn't as hard as it seems (at the very least you'd likely able to heal once per turn with proper setup, and sometimes you can heal more than twice in one turn). Since there's a lot of healing source in Vostro team tha usually lands you at least one healing passive every turn before Turn 4, here's a simple example of appeal rotation using the limited cards;
P-SSR3 Chiyuki's appeal + passive heal proc --> S-SSR8 Kogane's appeal from any unit + passive heal proc --> P-SSR6 Amana's appeal + passive heal proc --> Link Memory Appeal (which also buffed by 150% Vocal buff from P-SSR7 Tenka).
This is the ideal 4 turn setup; however, it hinges on landing at least one healing passive every turn before Memory Appeal. Missing one and you have to either accept your way weaker burst (since P-SSR7 Tenka won't also proc her 150% buff) or delay a turn (which can be fatal in fast-play matches without too many S-SSR8 Kogane's appeal flying around). Should you proc heal faster than expected though (such as double healing passive in one turn, which is actually pretty often in Vostro setup), then this could easily be Turn 3 burst instead, as you can just go from P-SSR3 Chiyuki to P-SSR6 Amana immediately, though in some case you probably want to apply S-SSR8 Kogane's appeal to control your Fes flow for P-SSR7 Tenka's big Link burst. In case of people using S-SSR8 Kogane's appeal in your burst turn, you can use S-SSR9 Mamimi's appeal to turn the table around instead.
If you don't have P-SSR3 Chiyuki, you can substitute her with P-SSR7 Chiyuki when fully uncapped, delivering effectively two heal proc in one appeal while still able to do memory charge from her passive. You do trade some damage though, so bear that in mind.
Also note that due to P-SSR7 Tenka's big passive itself works multiple times and her appeals doesn't relies on your Mental count, Vostro also excels in longer Fes, which means that they could repeat this flow for several times, a strong difference between other Alstro teams that tends to dip after Turn 4.
Approach Two: Amana Center[edit | edit source]
In this case, when P-SSR6 Amana's passive procs, we will immediately use Memory Appeal when possible, and then utilize the buff for next two turns to deal damage before being able to use another Memory Appeal (hopefully a Link Memory Appeal). The core rotation would look like this:
P-SSR3 Chiyuki's appeal + passive healing proc --> Memory Appeal --> S-SSR8 Kogane's appeal from any unit + passive healing proc --> P-SSR7 Tenka's Link appeal --> Link Memory Appeal.
On paper, this seems able to reap the Memory Appeal huge buff to fuel Tenka's AoE Link Appeal and still preparing for huge Link Memory Appeal burst. The biggest weakness here however, is that it needs 5 turns to be fully realized (versus other setup's going for Turn 3 or 4 at the latest) which can take too much time in current Fes meta that can ends in below Turn 5 quite easily. You also need some sort of external memory charge to ensure a timely Link Memory Appeal.
Approach Three: Cannon[edit | edit source]
Probably the most general case of usage for Vostromeria in higher GradeFES, the idea is that just pump as many as early turn buff+heal to the team, then unload P-SSR7 Tenka's AoE appeal to sweep the competition. Depending on how slow your room is, you can opt for slower attempt (use Amana and Chiyuki's appeal to prep up the cannon turn), or just blitzing it (use maybe one or two setup appeal like Daikichi or Morning Glory, then go to town with Tenka's appeal the next turn). Since speed is essence in FES meta, this kind of gameplay is highly favored when you can prep it up. However, it requires a lot more investment than the other two approach, as Tenka's stats has to be really high (and the team is loaded with enough passives) to ensure this kind of team works.
Additional Appeals[edit | edit source]
To activate your powerful gold passives from other unit's supports, you need to prepare for their Appeals as well:
Produce/Support Card | Active/Passive & Requirement | How to Do It? |
---|---|---|
S-SSR5 Mei | 100% Vocal up passive, requires 5x | P-SSR4 Asahi provides 3 buffs, so can be used to prepare for the passives. Her 4★ passive also increases Vocal by 120% when there's 5x , so she should be fielded when you're going to use this passive anyway. |
S-SSR5 Mei and S-SSR2 Fuyuko's uncapped appeal provide two ; you can stick this to Chiyuki or Tenka instead. | ||
P-SSR3 Mei can provide 2x . Also has great passives that activates together with this setup. | ||
S-SSR8 Rinze and S-SSR6 Natsuha | 100% Vocal up passive (with additional for Rinze and for Natsuha), requires 2x | S-SSR8 Rinze and S-SSR6 Natsuha's uncapped appeal themselves provide already, so Chiyuki and Tenka can just carry the appeal. S-SSR6 Natsuha's appeal will be more useful though, as it is AoE appeal and Alstroemeria wouldn't use the Duet effect that S-SSR8 Rinze's appeal grants. |
P-SSR4 Rinze's appeal grants huge rainbow buffs for next turn and . Best used before the memory appeal burst. This is also the same P-SSR1 Chiyoko's buff appeal. | ||
Any HCG appeal that can grant works to activate this, really. | ||
P-SSR2 Toru and P-SSR2 Madoka | 100% Vocal up (for P-SSR2 Toru) or 80% Vocal up (for P-SSR2 Madoka) when procs, up to 3 times. | You want to use supports that has to ensure the proccing of . This is where S-SSR1 Koito and S-SSR1 Hinana comes handy. |
S-SSR4 Hinana | 200% Vocal up when is active. | Any appeal that grants is fine. |
With those in mind, you'll have to adjust your appeal rotation based on what buffs you'll bring, and how you will achieve it. This can be tricky considering the heal proc requirement, so you'll have to experiment to find the best rotation possible. Let's take example with Vocal Straylight slots.
The rotation can go something like this:
P-SSR3 Chiyuki's appeal + healing passive proc --> P-SSR6 Amana's appeal using 2x appeal from S-SSR5 Mei or S-SSR2 Fuyuko + healing passive proc --> P-SSR4 Asahi's appeal, thus fulfilling the 5x requirement + healing passive proc --> Link Memory Appeal
If a healing passive proc misses, try to stall with S-SSR8 Kogane's appeal whenever you can and hope you can get a turn of healing passive proc.
There's a lot of way to configure your rotation based on your composition, so take note on what appeal rotation feels most effective for you and adjust well!
Dastroemeria[edit | edit source]
Dastro boasts a Twilight Collection center, multitudes of AoE appeals, and set of very powerful supports that Dance generally enjoys, making them a threat when built right.
Their current downfall right now is that Dastro is heavily reliant on their core supports compared to other Alstro team; this means that missing S-SSR9 Chiyuki and S-SSR9 Tenka affects you much more than missing other Alstro support in other team would be, as most Dance supports often leans toward Enmity support. As such, keep an eye on future Dastro supports and make sure to not miss them when you can.
The core of this team lies on P-SSR6 Chiyuki, P-SSR8 Tenka, and P-SSR7 Amana or P-SSR3 Amana. Your best bet for Center would be P-SSR8 Tenka, as being Twillight Collection card means she has absurd kit that should be utilized to the maximum (including her absurd Memory Appeal value and passives). P-SSR6 Chiyuki is also an alternative to the Center of Dastro, and has powerful Aoe appeal at her entourage. P-SSR3 Amana will provide the neccessary memory gauge boost and powerful passives, though she's relatively the least important spot as her powers can be replicated by a Rinze produce card and passives from other supports. Compared to her other limited version, P-SSR7 Amana instead grants more buffing, which makes her more powerful if you aim for Turn 4 burst (as her buffs only fully realized after turn 4 in most scenario), though she does not provide any internal healing at all unlike the other Amana option, so weigh your option carefully.
The rest of the two slots are flex choices, in which for Dance it's mostly boils down to Illumination Stars and Straylight (or P-SSR7 Rinze and P-SSR1 Rinze if you still need memory charge). The list are to follow:
Icon | Team Comp | Notes |
---|---|---|
Illumination STARS | Powerful Dance appeal and passives makes them easily placed in any Dance comps, Alstro not excluded. | |
P-SSR6 Mano | Powerful AoE, stupidly good rainbow passives that makes workable in pretty much most comp. Why not bringing her when you can? | |
P-SSR6 Hiori | Adds additional memory charge, powerful passives and synergizes perfectly with P-SSR6 Mano | |
Straylight | Adds more Dance buffs to the team and generally works well. | |
P-SSR5 Asahi | The Dance version of the P-SSR4 Asahi, trading the memory charge for slightly better buff numbers. Provides the important 3x for S-SSR4 Fuyuko's gold passive and core if you run Dastraymeria comp. Getting bond bonus is also a plus. P-SSR6 Mei also has similar golden buff, but generically harder to achieve it by herself unless you also bring this Asahi as | |
P-SSR2 Fuyuko | Extra memory charge and buffs all the way to go. Excellent complement for any Dance team and especially Dastraymeria comp. | |
P-SSR3 Asahi | Generically used to supplement P-SSR2 Fuyuko and getting bond bonus from using Asahi support cards, which often are staple in dance comp. | |
P-SSR4 Mei | Generically used to supplement P-SSR2 Fuyuko or P-SSR5 Asahi, and has good buff appeal that can also help activate S-SSR4 Fuyuko and S-SSR10 Mano. |
Support List[edit | edit source]
Dance's F2P supports tends to gravitate toward L'Antica's enmity playstyle, so F2P tends to have least access to the strongest passive in Dance comp, until they're able to obtain the Dastro limited supports. Some of the recommended supports are as such:
Token Type | Support Card | Notes |
---|---|---|
S-SSR2 Chiyuki | Previously considered the weakest Limited support in the game (and she's the first Limited support as well), the rebalance has bring a very unique case of her; she has a great selection of DaMas (Da+SP+Me), Room Mastery, and most notably, her passive; it has massive Dance buff (120%) and heals you... when you hit 25% Mental check. This is quite obviously very opposite of the kind of gameplay that Alstroemeria tries to do, but this makes it great for every other team that can afford to dip to lower HP. As such, she's a very curious support where while she's legitimately good, she's also anti-synergistic to her own team's gameplan, but still can be considered if needed. | |
S-SSR4 Chiyuki | Provides Alstroemeria's Unit Mastery SP and passives generally works in Alstroemeria. Somewhat weak in passive numbers though, but usually decent enough to slot in regardless, though highly powercreeped by below Chiyuki. | |
S-SSR9 Chiyuki | Considered one of the best Dance support in the game (despite not being TC), she possesses the highest level of Room Mastery in the game, healthy amount of DaMas Sta+SP, and her passives are lenient to activate while still synergistic to use with Dastromeria. Core to Dastro and pretty much every other Dance team. | |
S-SSR4 Fuyuko | The Dance counterpart of S-SSR5 Mei. Has solid passive for DaStray gameplay and great Masteries. Core for any build that wants to play with DaStray. | |
S-SSR5 Kiriko | Her gold passive will definitely not activate on Dastro comp, but she's one of the best SP generator in game so she can still work regardless. | |
S-SSR2 Kiriko | She's actually the only Dance Mastery Sta card in the game until the introduction of S-SSR5 Natsuha in mid-2020. Very similar to S-SSR4 Mano, but as Dance card. | |
S-SSR10 Mano | Amazing passives that can be easily activated, great masteries, and synergizes perfectly with Illumination Stars cards, especially with bond bonus for P-SSR6 Mano. Solid core pick. | |
S-SSR6 Madoka | One of the best Dance perm support in the game currently, she provides amazing set of Masteries (DaMas Da+Sta, Tension Mastery SP and high level Room Mastery) that is worth to bring her for that alone. | |
S-SSR6 Kaho | An excellent (literally and figuratively) support that can fill slot in any comp due to its easy and decent rainbow passives and unique masteries. | |
S-SSR3 Asahi | Dance counterpart of S-SSR2 Fuyuko. Powerful passives, excellent masteries. Her appeal can also be used to set up S-SSR4 Fuyuko's gold passive. Has been superseded by below Asahi. | |
S-SSR7 Asahi | The first Dance TC support, and like other TC support, has amazing Masteries and very powerful passives, though you have to commit to DaStray gameplan. She should stay in your lineup once you have uncaps of her. | |
S-SSR2 Asahi | If you miss above Asahi, then this Asahi will do a very competent job. Generates high SP and Dance stat and easy to activate passive, making her amazing. Her appeal can also help setting up both S-SSR4 Fuyuko and S-SSR10 Mano's gold passives. | |
S-SSR6 Rinze | Pretty similar to the Vocal reasoning, not the strongest mono-stat but still can be useful for bond bonus and passives if you're running Rinze regardless. | |
S-SSR3 Yuika | Produce tons of SP in Talkshow with very generous Talk Show Sta mastery. Her passive won't be used, but SP is good. | |
S-SSR6 Yuika | One of the very few access for DaMas Sta in the perm gacha, making her valuable for that alone. She also has DaMas Da and UnitMas Me, allowing her to complement very well when paired with other L'Antica dance support. | |
S-SSR8 Meguru | Solid Dance card even outside of Illumination Stars comp, as her passives can still activates outside of the team's comp. Great masteries for perm, and gets better if you splash in Illumination Stars unit. | |
S-SSR6 Juri | Dance version of S-SSR8 Rinze. Great masteries and busted passives as long as you can pass the requirements (which often locks you to do HCG subslots). | |
S-SSR2 Juri | Frontloaded passives for Dastro is good, though Mental Damage up might be hazardous on keeping Alstro healthy. | |
S-SSR8 Amana | Amazing SP generation similar to S-SSR5 Kiriko, but her passives are tailored for Alstro. Core for Dastroemeria. | |
S-SSR3 Mamimi | The infamous "Wanderlust". Her passive won't activate in Dastro, but you'll use her for her appeal instead, which is very useful to control the judge flow in Fes. The Me masteries is always useful for Dastro as well. | |
S-SSR4 Mamimi | Unlike her above version, she's just here mostly for her SP generation. Good enough regardless that she can be still slotted, though. | |
S-SSR5 Tenka | Only for raising Alstro unit, as she can provide additional Mental at the very least. She also provides the bond bonus for Tenka, and Unit Mastery feeder for other Alstro Limited supports. Pretty much last resort kind of option though, after the release of the following Tenka. | |
S-SSR9 Tenka | This card provides one of the strongest Dance buff passive from support in game (that is not Enmity), but offers a relatively strict requirement; heal count of 5 and above. This is, predictably, very easy to achieve in Alstroemeria's gameplan, and thus this card becomes a solid core that matches especially well with S-SSR9 Chiyuki. She also provides a healthy amount of SP Masteries and Excellent Boost. | |
S-SSR7 Sakuya | Provides SP, which is always nice. Her passives technically can work in Dastroemeria as well. | |
S-SSR4 Toru | Provides a superb combination of DaMas Sta+Me+SP, and while gold passive is hard to use for Dastro, is still generally strong contender for in any Da comp. | |
S-SSR2 Mikoto | F2P option for SP generation, same reason as S-SSR2 Nichika. | |
S-SSR5 Natsuha | Amazing SP and stamina generator, also has excellent passives to work in frontloading Dastro's damage. Staple in any Dance team. | |
S-SSR8 Kogane | Another amazing Dance support for Mental token slot and the defining support of 2022 by far, has great Masteries, busted passive AND busted appeal that can be said to be better version of the infamous S-SSR5 Juri. In current meta, you can't really do much without having her around. | |
S-SSR2 Chiyoko | Has strong early turn passive for Dastro. Decent permanent option, and can feed Unit Mastery for other HCG support you might have in hand. | |
S-SSR3 Koito | Same reasoning as S-SSR2 Mikoto, a F2P option for SP generation. | |
S-SSR4 Koito | Provides great source of SP and Dance stat, and has easy to use passives similar to S-SSR4 Toru, but safer which fits better for Dastro. A solid substitute if you miss both S-SSR5 Natsuha and S-SSR8 Kogane and needs a Mental token. | |
S-SSR7 Mei | Essentially a better S-SSR4 Fuyuko, providing stronger passives and Masteries (SP+Stamina+Stay). Should be your core when running DaStray gameplan. |
Gameplan[edit | edit source]
Currently, Dastro wants an ideally 4 turn, burst. This is due to P-SSR8 Tenka's passive that requires Tenka to appeal once, even if she's the Center of the team. Thus, the rotation would probably looks like this:
P-SSR6 Chiyuki's appeal --> P-SSR3 Amana's appeal, can be using S-SSR8 Kogane's appeal to prepare as for Link Memory Appeal as well --> P-SSR8 Tenka's appeal, ideally using her fully uncapped appeal to reap 5x AoE appeal --> Link Memory Appeal
The awkwardness of needing to appeal with your Center once can be annoyingv if the Fes runs fast, hence you can opt to use S-SSR8 Kogane's appeal to stall a bit before the Link Memory Appeal burst. Alternatively, you can use another Center and place P-SSR8 Tenka as your Dance position's cannon, but you will lose your oomph of Memory Appeal power.
Dastro's access to two AoE units means that in their core rotations, they can deal like at least two AoE appeals, making them really strong when they have enough buff backing them up. Ideally, the core rotation would be:
The addition of S-SSR9 Chiyuki and S-SSR9 Tenka also has bring certain point in their gameplan; that is, they want to hit at least 5 heal count before burst turns to gain 130% buff from S-SSR9 Tenka's gold passive. In Dastro team, this should not be a big issue, especially as all Dastro supports has heal passives anyway, but it should be noted how much heal count you've triggered in your turns.
Additional Appeal[edit | edit source]
In Dastro's case, there's two focus on setting up gold passive, which is:
Produce/Support Card | Active/Passive & Requirement | How to Do It? |
---|---|---|
S-SSR4 Fuyuko | 100% Dance up passive, requires 5x | S-SSR4 Fuyuko, S-SSR3 Asahi and S-SSR2 Asahi's uncapped appeal provide two ; you can stick this to Amana or Chiyuki instead. Amana is more likely the carry of this appeal, since Chiyuki wants to do her P-SSR6 Chiyuki's AoE appeals, but you can flex it. |
P-SSR4 Mei can provide 2x , along with rainbow buff. | ||
S-SSR10 Mano and P-SSR6 Mano | 100% Dance up (rainbow for P-SSR6 Mano) passive, requires , , and . | S-SSR10 Mano herself carries uncapped appeal to activate this buff. Can be placed on Amana or Chiyuki's appeal slot. |
P-SSR6 Mano's appeal is powerful AoE appeal that also grants rainbow buff. This is also possible from P-SSR6 Meguru. | ||
P-SSR1 Chiyoko's appeal grants rainbow buff, so she can help activate this passive as well. | ||
S-SSR2 Asahi's appeal grants rainbow buff as well as 2x , so she can also prepare this passive while preparing S-SSR4 Fuyuko's gold passive. | ||
P-SSR4 Mei's appeal grants rainbow buff as well as 2x , very similar to the case above. |
With that in mind, let's make an example of rotations with DaIllumination flex slots. Since it only requires rainbow buff that can be eaisly fulfilled in one uncapped support appeal, you can actually do core rotations normally like this:
P-SSR6 Chiyuki's appeal (can opt to use S-SSR8 Kogane's appeal to prepare for P-SSR8 Tenka's AoE appeal) --> P-SSR3 Amana's appeal, can be using S-SSR8 Kogane's appeal to prepare as for Link Memory Appeal as well or using VoDaVi appeal to activate DaIllumination buff --> P-SSR8 Tenka's appeal, ideally using her fully uncapped appeal to reap 5x AoE appeal, or if you don't have it, can use VoDaVi appeal here to activate DaIllumination before the burst --> Link Memory Appeal
For DaStray, this is little bit more complicated, as Dance is locked to do P-SSR5 Asahi appeal, but you can also combine both DaIllumination and DaStray's passive together like this:
P-SSR7 Amana's appeal --> P-SSR6 Chiyuki's appeal, using VoDaVi buff appeal --> P-SSR5 Asahi's AoE appeal --> P-SSR8 Tenka's appeal, ideally using her fully uncapped appeal to reap 5x AoE appeal --> Link Memory Appeal
With this rotation, you can pump your Tenka with buffs, finishing with Memory Link Appeal. You can of course swap around the rotation, and depending on the flow of the match you might have to adapt accordingly. Watch your opponent's movement and plan properly!
Vistroemeria[edit | edit source]
Vistroemeria is probably the most popular of Alstroemeria team back in the days, due to relative ease of usage and infamous "meta" dominance they had until 2021 comes with Vocal resurgence. Vistroemeria's gameplan is relatively simple; prepare for P-SSR5 Chiyuki's Memory Appeal Link, then burst down with P-SSR4 Tenka AoE appeals. This is generally good enough to go in most situation, which is why Vistroemeria was popular and dominant in 2020.
Nowadays, Visual suffers from lack of generally strong sustained Visual buffs, and thus their focus has been moved to complete cannon or sweep focus. Combined with Vistromeria's being mostly focused on frontloaded power, this means they suffer when they cannot quickly burst their way through, and compared to current popular cannon team, they don't have newer Produce cards to fully realize their power, which can be problematic when your rival is a fully loaded Vishhis or Viirumine for example. This is thankfully rectified starting with the release of P-SSR9 Tenka that starts the step to revitalize the team.
The core of this team are P-SSR5 Chiyuki, P-SSR9 Tenka, and P-SSR4 Amana. P-SSR9 Tenka is the definite Center of Vistroemeria, while also providing a very powerful AoE appeal that let her be also be cannon of the team. P-SSR5 Chiyuki. provides Visual buffs and heals, and lastly, P-SSR4 Amana provides memory charges and powerful passives, though depending on your setup, you can also use P-SSR9 Amana instead, who trades less damage for more heals.
The flex choice for Vistroemeria are relatively similar to Vostro, focusing on whichever unit that can provides frontloaded-yet-safe approach, which as follow:
Icon | Team Comp | Notes |
---|---|---|
Illumination STARS | Great Visual appeal and passives makes them easily placed in any Visual comps, Alstro not excluded. Also Twicolle Mano exists. | |
P-SSR8 Mano | Heralded as the strongest Visual card in the game, and for a good reason. Has literally everything a powerful card needs and compared to newer Twilight Collection card, has much easier to utilize her power as well. Use her if you have her LB-ed. | |
P-SSR7 Meguru | AoE cannon appeal that can be useful plus Irumine's buffs. | |
Noctchill | Relies on using Reaction-Buff to get buffs for more firepower, and to keep Alstro healthy, mostly similar to Voctchill position in Vostromeria | |
P-SSR3 Hinana | Has extremely powerful buff at 4★ that matches Alstroemeria gameplay, also adds | |
P-SSR3 Madoka | Source of Reaction (both and ) and Reaction-Buff, while also being Visual AoE unit | |
P-SSR3 Toru | Has the Reaction-Buff, but not itself, requires being paired with another Noctchill card for full utilization. | |
Houkago Climax Girls | Mostly Rinze, but we might see future Visual HCG units that works with Vistroemeria. | |
P-SSR5 Rinze | The Visual version of P-SSR4 Rinze, nothing could go wrong. | |
P-SSR1 Rinze | Should you not have the above option, then P-SSR1 Rinze fits neatly as your easy-to-use memory charger in any comp. | |
Straylight | Many is always good, and has no issues running together with Alstroemeria composition. | |
P-SSR2 Asahi | Extra memory charge and buffs, also an AoE Visual unit. Relatively similar to P-SSR4 Asahi for Visual comp. | |
P-SSR8 Asahi | Basically a carbon copy of below Fuyuko, providing tons of buff count. | |
P-SSR4 Fuyuko | Lots of buffs to help the team (and enable S-SSR5 Asahi passive), and synergizes well with P-SSR2 Asahi | |
P-SSR6 Fuyuko | Has less buffs than the above Fuyuko, but compensate by having even way more absurd power and passives. Better once you LB-ed her. | |
Shhis | Visual Shhis particularly favors Alstroemeria playstyle, meaning they match perfectly. | |
P-SSR2 Nichika | Provides SHHiS buffs and Alstro-friendly buffs. | |
P-SSR3 Mikoto | Strong AoE appeals plus Alstro-centric buffs cements her position as Vistromeria's sub, excluding bonus points shenanigans. |
Support List[edit | edit source]
Visual's main identity is to stack everything in the first two turns and then hope to finish by turn three, as thus the supports that excels in said plan particularly are valued, some are listed below:
Token Type | Support Card | Notes |
---|---|---|
S-SSR7 Chiyuki | Provides the ever important SP, Unimas Vi, and Vistroemeria passives. Solid core for permanent supports. | |
S-SSR1 Fuyuko | The Visual version of S-SSR2 Asahi, has the important Vimas Vi and SP, and a core piece for S-SSR5 Asahi's activation passive. | |
S-SSR6 Kaho | An excellent (literally and figuratively) support that can fill slot in any comp due to its easy and decent rainbow passives and unique masteries. | |
S-SSR7 Kaho | Currently the best Visual support in the game assuming being LB-ed. Has amazing Visual masteries and the best Visual passives in the game. A core for any Visual team, if you can afford it. | |
S-SSR3 Kiriko | Only has ViMas Vi and Event Boost, but can be synergistic to provide UniMas SP with other listed L'Antica Visual support listed below | |
S-SSR5 Kiriko | Her passives and appeals are useless for Visual comp, but great SP generation especially with UniMas SP combined with other L'Antica Visual support. | |
S-SSR3 Madoka | A core for Victchill comp, provides the important and for Victchill, while having very powerful set of Masteries (SP, Stamina, Room and Excellent). Core for Vistrochill. | |
S-SSR5 Asahi | Visual counterpart of S-SSR5 Mei. The holder of 100% Visual buff on Vistray build, and can be reasonably activated in Vistraymeria comp. Also has excellent masteries of SP+Sta. | |
S-SSR4 Yuika | The old staple of Vistromeria, providing important SP generation, and while her gold passives wouldn't be activated, her white passives can still be activated anyway with Yuika in team (while still reaping bond bonus). | |
S-SSR6 Rinze | Pretty similar to the Vocal & Dance reasoning, not the strongest mono-stat but still can be useful for bond bonus and passives if you're running Rinze regardless. | |
S-SSR9 Rinze | Is basically Visual version to S-SSR8 Rinze and S-SSR6 Juri. Provides powerful Visual appeal as long as you can provide the needed HCG-like requirement. | |
S-SSR2 Hinana | Good card for Vistrochill, provides SP generation and extra and . Good to slot especially when there's P-SSR3 Hinana in team. | |
S-SSR1 Nichika | Provides Vimas Sta+Vi, though her gold passives likely wouldn't activate. Her appeal can be synergistic with Vistro, though. | |
S-SSR3 Nichika | Not only providing the good ol' Vimas Sta+SP, but also providing huge very early turn passives. Combine with S-SSR4 Mikoto for enabling Vistro's early huge burst for their sweeping. | |
S-SSR5 Amana | Provides a great combination of ViMas Vi+Sta, and her passive definitely activates in Vistro, which is why she's solid pick for permanent card in Vistromeria comp. | |
S-SSR9 Amana | Has one of the best early turn Visual passive in the game (100% by Turn 2), combined with solid SP mastery. Core for Vistroemeria and lots of Visual team. | |
S-SSR2 Mamimi | One of the best permanent Visual support in game, providing the important ViMas Sta+SP and setting the stone for future Sta+SP supports. Her passives are dated but her masteries are that good for permanent that she's more or less the go-to choices for most players. | |
S-SSR7 Mamimi | Alternative to the above, has lesser SP and Sta but also provides Vi stat. Her passives are tailored to Vintica, however. | |
S-SSR5 Tenka | The Visual core of Vistroemeria units; provides the very important combination of Vi+SP+Me for Alstro units, and at least SP to other units. Her passives are relatively weak, but still provides the healing to keep with Vistromeria's firepower. Has powercreeped in recent times, however. | |
S-SSR5 Sakuya | UniMas SP when combined with other Visual L'Antica support can be very good, while having ViMas Vi. | |
S-SSR5 Toru | Provides a lot of useful Masteries, including Room Mastery and ViMas Sta. Passive can also work with Vistromeria. | |
S-SSR1 Mikoto | Very similar to S-SSR1 Nichika, but swaps ViMas Vi for ViMas SP. | |
S-SSR4 Mikoto | Amazing Visual card and as of this writing, the thing that is able to hang Vistro or any Visual team in higher grade right now. Access to massive yet early turn buffs makes Vistro a sweeping monster for Vi judges, especially combined with S-SSR3 Nichika. Does requires you to have two different unit for the subslots though. Even outside of the passive, provides an excellent ViMas Sta+Uncap, so she's great in all front. | |
S-SSR2 Mei | The go-to Me token slot for Visual comp, and Vistro is no exception. Has amazing masteries, great and easy to activate passives. Her appeal can help setting up S-SSR5 Asahi. | |
S-SSR6 Mei | Is basically permanent version of above, only sporting slightly weaker passives and masteries but very similar in effect. Solid Permanent choice. | |
S-SSR8 Natsuha | Has great selection of Masteries (especially for a Permanent card, with Room Mastery lvl 6) that makes it great to fit in any Visual comp. Vistro has hard time to activate her gold passive though. | |
S-SSR6 Kogane | Basically a premium S-SSR2 Mamimi, providing an excellent ViMas SP+Sta and UniMas Vi. Her passives are hard to activate in Vistro, though. | |
S-SSR8 Kogane | Daikichi is Daikichi, having the best stalling appeal in the game. Generally brought for this appeal alone, especially for units you won't use their original appeal for, like subslot units. |
Gameplan[edit | edit source]
The gameplan is quite reminiscent of Vostroemeria: stack heal count, then go to town with P-SSR9 Tenka's Mem Link Appeal or Link AoE Appeal. Unlike Vostro though, this Tenka has much higher heal requirement for her Link AoE Appeal (requires up to 8x heals vs 4x heals in Vostro). This can be problematic for current Vistro that can't heal too often unless you specifically bring P-SSR9 Amana to bring more heal to the table, thus most of the time you usually can just aim for Mem Link Appeal. The rotation would look like below:
P-SSR5 Chiyuki's appeal, can also be using S-SSR8 Kogane's appeal to prepare for Turn 3 --> P-SSR4 Amana's appeal --> Link Memory Appeal (with Vistro's passive, you should be able to hit 4x heal count here) --> P-SSR9 Tenka's link AoE appeal (ideally by this turn, you already hit 8x heal count to hit the maximum multiplier for your AoE appeal).
This is before addition of additional appeals from secondary slots, however, so keep an eye to your additional rotations.
Additional Appeal[edit | edit source]
In Vistro's case, there's generally two additional comp you want to look at; Straylight and Noctchill.
Produce/Support Card | Active/Passive & Requirement | How to Do It? |
---|---|---|
S-SSR5 Asahi | 100% Visual up passive, requires 5x | P-SSR4 Fuyuko provides 3 buffs, so can be used to prepare for the passives. Her 4★ passive also increases Visual by 120% when there's 5x , so she should be fielded when you're going to use this passive anyway. |
S-SSR2 Mei, S-SSR1 Nichika and S-SSR1 Fuyuko's uncapped appeal provide two ; you can stick this to Amana or Tenka instead. | ||
P-SSR4 Mei's uncapped appeal provides 2x alongside and . | ||
P-SSR3 Toru and P-SSR3 Madoka | 100% Visual up (for P-SSR3 Toru) or 80% Visual up (for P-SSR3 Madoka) when procs, up to 3 times. | You want to use supports that has to ensure the proccing of . This is where S-SSR3 Madoka and S-SSR2 Hinana comes handy. |
P-SSR3 Hinana provides , and her 4★ passive gives massive 150% Visual buff when it's turn 4 and team's Mental is still above 65% which is very beneficial for Vistro comp as it lines up perfectly. |
ALSTROEMERIA CARD META PATTERN PREDICTION AND TIDBITS[edit | edit source]
- WIP -
Thanks for reading!